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Chris Morris: Journalist

The collected works of a writer for hire

Category Archives: Gamasutra

Privacy is fast becoming a legal hotbed, and while it’s something that’s certain to impact traditional game makers in one form or another, it’s mobile developers who are increasingly finding themselves in the crosshairs. It’s an election year. And despite 2011′s historic Supreme Court ruling, you really didn’t think video games were going to be dropped [...]

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EA social and mobile vice president Bernard Kim explains to Gamasutra why America’s most treasured dysfunctional family just might give the company the Smurfs’ Village its portfolio lacks. When a franchise has aired 500 different episodes on television (and that’s not counting the three years it ran as a series of shorts) and 24 separate [...]

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When Sony announced that customer data from its PlayStation Network was accessed by hackers, gamers and the media were furious. So why did Valve seem to get a pass under similar circumstances? Like a lot of people in the gaming world, I got an interesting email from Gabe Newell last week. The Steam hacking incident of [...]

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While the gaming world was busy watching THQ implode last week, a funny thing happened in the background. Zynga began trading in positive territory. Boosted by Facebook’s IPO filing, the social games maker finally escaped the mire of mediocrity it had been stuck in since its first day as a public company and began to grow. [...]

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Troubled publisher THQ is massively reorganizing itself yet again, but is the elimination of its licensed kids’ games and 240 members of its staff enough to convince shareholders that the company means it this time? The cloud hovering over THQ’s corporate head got a lot darker Wednesday – and the long-term forecast is pretty uncertain. [...]

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While Electronic Arts has never let a good PR opportunity slip past, it might be a mistake to dismiss the company’s annual Super Bowl predictions. Gamasutra’s Chris Morris takes a look at Madden’s past results. While Electronic Arts has never let a good PR opportunity slip past, it might be a mistake to dismiss the company’s [...]

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From new ways to play Pokemon to new ways to pay for Pokemon, the Wii U’s newly-revealed NFC feature lays the groundwork for new business and gamplay opportunities for Nintendo and its partners. Things haven’t been looking especially rosy for the Wii U over the past few months. E3 crowds were interested in getting their [...]

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THQ’s announcement Wednesday morning that it was abandoning the kids’ licensed video game industry shouldn’t really have come as a surprise to anyone who has been watching the company lately, but it’s still a move that’s going to alter the structure of the industry. While it has desperately been trying to change its image for [...]

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It may be the industry’s fourth-largest third-party publisher, but with financial woes and no inspiring product schedule to alleviate them, THQ could be facing a possible NASDAQ delisting. THQ just can’t catch a break these days. While whispers of the company canceling its entire 2014 lineup were quickly discounted by the company, it can’t deny the [...]

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Activision proved there was a market for small, real-world items interacting with a virtual environment with its toy-based video game Skylanders. Now a French technology company is hoping to expand on that idea. ePawn is demonstrating a new technology – called the Arena — at this week’s Las Vegas-based Consumer Electronics Show, which it hopes to ship to [...]

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