Tag Archives: oculus
Many Kickstarter projects reach or exceed their funding goal, ship their product and build the business from there. But for some, the end of that campaign is just the beginning of the true funding process.
As more and more crowdfunding projects go viral, they’re capturing the attention of the venture capital community, along with other equity investors.
Now, Oculus is firing back.
While it’s still anyone’s guess as to when the Oculus Rift or Sony’s Project Morpheus will be commercially available, this year’s E3 made one thing clear: there’s nothing virtual about the fun these devices deliver.
VR may not have been front and center at this year’s show, but it certainly created a lot of buzz. Sony saw huge crowds queing up for Morpheus. The line stretching around the Oculus booth was several hours long.
I tried out a lot of VR games at the show. Here’s what stood out.
Samsung is reportedly working on its own VR headset, which would compete against the Oculus Rift and Sony’s “Project Morpheus.” Even crazier? It could ship sometime this year.
ZeniMax Media filed suit Wednesday in U.S. District Court in Dallas, saying Oculus and founder Palmer Luckey “commercially exploited” ZeniMax computer code and trade secrets for their own gain. And it was that software that led to the $2 billion purchase of Oculus by Facebook in March.
After making legal threats earlier this month, ZeniMax Media — the parent company of game publisher Bethesda — has filed suit against Oculus, saying the maker of the anticipated virtual reality Rift headset illegally used software developed by the game maker to create the device.
Carmack’s former employer is accusing the now-CTO of Oculus of taking intellectual property with him when he left to join the virtual reality startup.
While any price tag that hefty for an unfinished, unproven technology is bound to spark investor second-guessing, it’s hardly a surprise that this purchase is being especially scrutinized. Like 3-D, virtual reality is a concept that has been touted for years, but has always failed to live up to its potential—and historically been rejected by consumers.
Facebook’s $2 billion acquisition of the virtual reality headset company shocked gamers and game makers alike, who worry that the new owners will lessen the impact Oculus has on the videogame industry.
The $2 billion deal, which is broken into $400 million in cash and $1.6 billion worth of Facebook stock, represents a seismic shift in the gaming space, as the upcoming Oculus Rift has been widely viewed as one of gaming’s most exciting upcoming technologies.