Tag Archives: virtual reality
Now, Oculus is firing back.
While it’s still anyone’s guess as to when the Oculus Rift or Sony’s Project Morpheus will be commercially available, this year’s E3 made one thing clear: there’s nothing virtual about the fun these devices deliver.
VR may not have been front and center at this year’s show, but it certainly created a lot of buzz. Sony saw huge crowds queing up for Morpheus. The line stretching around the Oculus booth was several hours long.
I tried out a lot of VR games at the show. Here’s what stood out.
Samsung is reportedly working on its own VR headset, which would compete against the Oculus Rift and Sony’s “Project Morpheus.” Even crazier? It could ship sometime this year.
ZeniMax Media filed suit Wednesday in U.S. District Court in Dallas, saying Oculus and founder Palmer Luckey “commercially exploited” ZeniMax computer code and trade secrets for their own gain. And it was that software that led to the $2 billion purchase of Oculus by Facebook in March.
After making legal threats earlier this month, ZeniMax Media — the parent company of game publisher Bethesda — has filed suit against Oculus, saying the maker of the anticipated virtual reality Rift headset illegally used software developed by the game maker to create the device.
Carmack’s former employer is accusing the now-CTO of Oculus of taking intellectual property with him when he left to join the virtual reality startup.
In 1995, developer Namco began using motion capture to create more lifelike movements in its game Soul Edge. Then, in 2009, Microsoft unveiled the system we know today as the Kinect peripheral for the Xbox 360. The motion sensing camera introduced a new way for people to interact with games, movies and their consoles.
Granddaughter (and game artist) Priscilla Firstenberg, though, managed to outwit the disease and give Roberta a few final strolls using an Oculus Rift headset.
While any price tag that hefty for an unfinished, unproven technology is bound to spark investor second-guessing, it’s hardly a surprise that this purchase is being especially scrutinized. Like 3-D, virtual reality is a concept that has been touted for years, but has always failed to live up to its potential—and historically been rejected by consumers.
Facebook’s $2 billion acquisition of the virtual reality headset company shocked gamers and game makers alike, who worry that the new owners will lessen the impact Oculus has on the videogame industry.