Tag Archives: VR
Valve Software, the videogame developer and creator/operator of the industry’s largest PC game digital distribution platform, will unveil its own virtual reality hardware next week at the Game Developer’s Conference in San Francisco. The company has not yet announced whether the system will see a commercial release, but it is actively meeting with content partners at the show, generally an indicator that it does plan to do so.
Now, Oculus is firing back.
While it’s still anyone’s guess as to when the Oculus Rift or Sony’s Project Morpheus will be commercially available, this year’s E3 made one thing clear: there’s nothing virtual about the fun these devices deliver.
VR may not have been front and center at this year’s show, but it certainly created a lot of buzz. Sony saw huge crowds queing up for Morpheus. The line stretching around the Oculus booth was several hours long.
I tried out a lot of VR games at the show. Here’s what stood out.
ZeniMax Media filed suit Wednesday in U.S. District Court in Dallas, saying Oculus and founder Palmer Luckey “commercially exploited” ZeniMax computer code and trade secrets for their own gain. And it was that software that led to the $2 billion purchase of Oculus by Facebook in March.
Granddaughter (and game artist) Priscilla Firstenberg, though, managed to outwit the disease and give Roberta a few final strolls using an Oculus Rift headset.
While any price tag that hefty for an unfinished, unproven technology is bound to spark investor second-guessing, it’s hardly a surprise that this purchase is being especially scrutinized. Like 3-D, virtual reality is a concept that has been touted for years, but has always failed to live up to its potential—and historically been rejected by consumers.
The $2 billion deal, which is broken into $400 million in cash and $1.6 billion worth of Facebook stock, represents a seismic shift in the gaming space, as the upcoming Oculus Rift has been widely viewed as one of gaming’s most exciting upcoming technologies.