[What’s the right balance between quality and release spacing for theHalo franchise, pre- and post-Bungie? Gamasutra editor-at-large Chris Morris
examines how other franchises have been affected by more regular iteration.]
Within four days of its release, fans spend the equivalent of over 2,300 man-years playing Halo: Reach. While Bungie’s sendoff to its most famous franchise is certainly a resounding success, though, the long-term fate of Halo is starting to become more questionable.
On Wednesday, Microsoft corporate VP Phil Spencer told IGN that the company is looking to increase the frequency of Halo releases.
