Gamasutra Best Of 2011: Top 5 Disappointments

[From First Amendment rights to high-quality games, 2011 was a great year for video games. But not everything was rainbows and unicorns. Gamasutra’s Chris Morris looks at some of the year’s low points.]

2011 was a great year for gaming. There’s really no debating that.

After years of being a political pinata, it finally received indisputable First Amendment protections. It had one of the strongest title lineups in recent memory. And new types of interactive entertainment started to show signs of maturity.

But into every life — or year, in this case — a little rain must fall. Here are five things we really wish had been handled better (or differently) this year:

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The Best Things To Happen To Games In 2011 (According To Analysts)

[Looking back at 2011, several analysts discuss the game industry’s best highlights last year with Gamasutra, from the mainstream’s acceptance of mobile gaming to subscription service risks paying off.]

Ask a gamer about the best thing to happen in the video game industry in 2011 and you’re likely to get a title as the answer. That’s natural, since players are generally more concerned about the final product than industry trends.

Ask a Wall Street analyst, though, and that’s not necessarily the first thing that springs to mind. So once again this year, we polled some of the highest profile and most respected industry analysts to get their thoughts about the most exuberant and disappointing events to happen in gaming this year.

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