[Gamasutra’s Chris Morris looks at how Microsoft’s
Kinect has found success despite some shortcomings, and how a well-executed plan for the device is needed, as “the novelty will only take it so far.”]
You’d have to be a fool to argue that Microsoft’s launch of Kinect was anything but a success. With sales of the peripheral already topping 10 million (setting a Guinness record for the “fastest selling consumer device” in the process), it’s one of those rare items that have actually surpassed people’s expectations.
But the more time I spend with Kinect, the more it occurs to me how Microsoft inadvertently followed in Apple’s footsteps with the device – finding tremendous success in a new gaming area despite not knowing exactly what it was doing.
