It was 15 years ago that StarCraft hit store shelves. And while anyone who knew even a little bit about the game’s developer, Blizzard Entertainment, knew they had something special on their hands, no one could predict the global phenomenon that this fast-paced science-fiction strategy epic would blossom into.
It’s one of the premiere titles in eSports – and its player base in Korea is dedicated nearly to the point of fanaticism. (In 2005, for example, 120,000 people went to a stadium to watch a StarCraft championship. That was 40,000 people more than were present at that year’s Super Bowl.)