While the Internet of Everything is relatively new to many, the video game industry has been dabbling in it for nearly a decade.
In 1995, developer Namco began using motion capture to create more lifelike movements in its game Soul Edge. Then, in 2009, Microsoft unveiled the system we know today as the Kinect peripheral for the Xbox 360. The motion sensing camera introduced a new way for people to interact with games, movies and their consoles.