This week marked the organization’s first video game programming course, with 25 New York area girls, ranging from 13 to 16, gathering to learn more about the ins and outs of creating electronic entertainment.
Female characters have had a rather dubious run in the video game world. When they aren’t damsels in distress, they’re oversexualized stereotypes meant to titillate rather than foster a sense of empowerment in players.
There have been exceptions, of course — Half-Life 2’s Alyx or Samus from Metroid — but progress has been slow. In the past year, though, the exceptions are starting to become … well, if not the rule, less of the exception.