For a workplace productivity boost, ban these 10 websites

The internet might be a valuable tool to most offices, but it’s also an incredibly efficient way to goof off. Whether it’s social media, streaming video or a random collection of funny cat pictures, there are hundreds, if not thousands, of places for you or your employees to wander online, often at the expense of work that needs to be done.

According to the U.S. Chamber of Commerce Foundation, people typically spend one hour of their workday on social media. Millennials are even more attached, spending 1.8 hours on such sites. And a new survey from intelliAd Media, which studied traffic to shopping sites, found that traffic surged during weekday afternoons between 2 p.m. and 6 p.m.

Read more at CNBC.com: For a workplace productivity boost, ban these 10 websites

Experts warn of hacking threat at Rio Olympics

World-class athletes aren’t the only ones preparing for the Olympic Games. World-class cybercriminals are also hoping to walk away with some gold.

Brazil is a country that was already notorious for its large concentration of hackers. Symantec, in its 2016 Internet Security Threat Report, ranked the country eighth in the world for bot-based cybercrime (a bot is a device that lives on a user’s PC and provides a wide variety of automated tasks for hackers). The organization says Brazil is the source of 2 percent of all the bots throughout the world.

Read more at CNBC.com: Experts warn of hacking threat at Rio Olympics

Pokemon Go, Nintendo’s comeback begins

Five years ago, there was no more vocal opponent of mobile games than Nintendo. Today, the company is positioning itself as a leader in the field.

“Pokemon Go” has become a phenomenon in the mobile world — the likes of which hasn’t been seen since the early days of “Angry Birds”. The app, which features the Nintendo franchise, soared to the top of Apple’s app store and gross revenues charts in just two days. And it’s showing no signs of slowing down.

Read more at CNBC.com: Pokemon Go, Nintendo’s comeback begins

10 high-profile cyberhacks still impacting consumers today

This year is not even half over, and it’s already looking like a banner year for hackers.

A rash of high-profile digital breaches and large-scale data dumps has affected hundreds of millions of users of prominent websites, with millions more impacted by breaches of brick-and-mortar businesses. According to the Identity Theft Resource Center, over 6 million records have been exposed already this year. This follows high-profile attacks on sites like Ashley Madison (nearly 31 million accounts) last year and Adobe (152 million accounts) in 2013.

Read more at CNBC.com: 10 high-profile cyberhacks still impacting consumers today

Star Trek, Star Wars memorabilia fetch top dollar at auction

There was nearly a mutiny on the Starship Enterprise last week.

On Friday—the third day of an auction of a large assortment of Hollywood memorabilia from Profiles in History, a Calabasas, Calif.-based auctioneer of Hollywood memorabilia—investors got into an all out bidding war over a few “Star Trek” collectibles.

Read more at CNBC.com: Star Trek, Star Wars memorabilia fetch top dollar at auction

Sony: Expect PlayStation VR shortages

Sony’s taking pains not to compare the launch of PlayStation VR to that of a new video game console, but Andrew House, president and group CEO of Sony Interactive Entertainment, is warning fans that there could be some similar frustrations.

“We have growing confidence that we’ll be supply constrained with this product, but we’ll do our very best to meet demand,” House said in an exclusive conversation with CNBC.com. “Virtual reality is a medium that’s in its infancy. With such a nascent, very new form of storytelling, it’s difficult to predict what user uptake is going to be.”

Read more at CNBC.com: Sony: Expect PlayStation VR shortages

‘Grand Theft Auto’ maker ambivalent about VR

You can’t walk 15 feet down the halls of the E3 show floor without someone thrusting a virtual reality headset at you this year. If there’s one overlying theme at the videogame trade show’s biggest convention, it’s that VR is coming in a big way.

But Strauss Zelnick, CEO of Take-Two Interactive Software, said he’s still skeptical about the technology.

Read more at CNBC.com: ‘Grand Theft Auto’ maker ambivalent about VR

EA’s strategy to maintain its momentum

In his three-year run as CEO of Electronic Arts, Andrew Wilson has done the seemingly impossible.

In 2013, core gamers held a hostile view of the company – and investors weren’t much happier. It was a gaming giant that made money, but not a lot of friends in the process. But since Wilson took over, shares are up over 175 percent, and the company has turned things around with players, going so far as to host a pair of open-to-the-public events in lieu of a show floor presence at E3, the annual video game trade show.

Read more at CNBC.com: EA’s strategy to maintain its momentum

Rough skies may be ahead for Activision’s ‘Skylanders’

Five years ago, Activision created another multi-billion dollar empire with “Skylanders” — a brilliant fusion of video games and real world toys that immediately captivated players of all ages and engaged young players like nothing at the time.

Imitators were inevitable, of course — and it wasn’t long before Disney entered the market with its own take on the category, which had, by then, been labeled “toys to life,” after the figurine toys that could be placed on a peripheral and then became a part of the onscreen action. Last year, Warner Bros. and Lego jointly entered the fray as well.

Read more at CNBC.com: Rough skies may be ahead for Activision’s ‘Skylanders’