Interview: Game Insight On Making Hay From Android Games

[One Russian game company shares its story about finding success with the “freemium” model on Android, and how its Android revenue should be “much higher than [that of] social networks” in Asian territories.]

In today’s mobile gaming world, conventional wisdom says if you want to make money, the Apple App Store is the place to be. It is, after all, the birthplace of mega hits like Angry Birds, Tap Tap Revenge and Doodle Jump.

Android, however? Indie developers might make a few dollars, but no one’s getting rich off of it, right? Wrong. Game Insight, a Russian-based developer of social and mobile games is betting big on Android and is starting to see that bet pay off.

Read more at Gamasutra

App Review: Roboto

While Roboto has some control issues that might have you pulling out your hair from time to time, there’s no denying this is a very well done platform game. Graphically gorgeous, this app offers some truly fun twists (like areas where gravity is reversed). The game’s late ramp up in difficulty is a bit unexpected, though, and actually detracts from the pleasure of playing — especially when coupled with less than responsive controls. Still, there’s plenty to do in each level and the game certainly doesn’t rush you through it, boasting 30 levels. It’s not perfect, but it’s  darned good.

Interview: Kongregate CEO Jim Greer On The Move Into Android

Kongregate is launching its ‘Kongregate Arcade’ app for Android devices. Gamasutra editor-at-large Chris Morris talks to CEO and co-founder Jim Greer about discovering opportunity on that platform.

With its presence already well-established in the Web space, Kongregate is branching out into the world of mobile. The Gamestop-owned game portal on Tuesday announced the launch of the ‘Kongregate Arcade’ app for Android devices.

With an initial library of 300 games, the app represents one of the biggest collection of games on the platform. And Jim Greer, CEO and co-founder of the company, says Kongregate plans to build that number rapidly – conservatively estimating the company will add “dozens” of games per month (versus the 1,500 or so that the desktop client sees in the same amount of time).

Read more at Gamasutra