The group gathered en masse in a conference room, as it does with every Apple reveal, to watch a broadcast that faded in and out (and occasionally came through in Chinese). But while the rest of us were gnashing our teeth in frustration, the mobile teams were already riffing on ideas about what they could do with the technology being introduced.
Sid Meier’s Civilization Revolution 2 is on its way to iOS devices on July 2 and Android devices soon thereafter. The sequel to the 2009 hit game is more than just a double shot of Civ for fans, though. It could also be seen as a worrisome sign to console makers.
Still spending your time with Angry Birds or Candy Crush? While there’s certainly nothing wrong with flinging fowl at pigs or matching sweets, the maturation of mobile gaming is bringing about a new crop of must-haves, ranging from titles that can take just a moment of your time to games you can sink a few hours into and still barely scratch the surface.
If you’re missing any of these on your smart device, you’ll want to correct that quickly.
But just as its stock performed on its first day of trading, things have gone south for the Candy Crush Saga creator’s public image.
While many video game publishers are racing to embrace the mobile world – and seeing some significant earnings in the process – Take-Two Interactive Software CEO Strauss Zelnick is moving cautiously.
There’s certainly potential in the market, he concedes – but, so far, the hardware isn’t where it needs to be to be a proper showcase for the company’s games. And he’d rather wait than make compromises.
The early advisor to Rovio talks to THR about how the region’s focus on mobile design, social integration and upselling features led to Candy Crush and Angry Birds: “These games fill that bite-size need sitting on a line, on a tarmac, in a waiting room, or during a commercial.”
The rise of mobile gaming has created a new center of power in the gaming world: Scandinavia.
Led by companies such as Rovio (Angry Birds) and Supercell (Clash of Clans), developers there are leading the way in mobile aesthetics, gameplay and monetization.
As the company continues to see users abandon its games at an alarming rate, it has reversed course on its plan to pursue real-money casino games in the U.S., a combination that led to investors punishing the stock Friday.
Gaming, in some ways, seems bigger than ever. An explosion in mobile titles, the sheer size of blockbusters like Call of Duty and Halo, and a seamlessly endless barrage of requests from Facebook friends to join them in games points to a growing, healthy industry.
But new data from the NPD Group, the market research company behind the industry’s monthly sales charts, finds that the number of players is on the decline in the U.S. — and it’s falling faster than you can imagine.
The studio plans a trio of videogame tie-ins for the franchise — on consoles, mobile phones and Web browsers — to both whip up excitement about the film’s fourth installment this summer and give fans a way to stay engaged long after “Ice Age 4: Continental Drift” leaves theaters.
A new report finds that the video game playing population of the United States now totals 135 million — a 140 percent increase over the amount recorded in 2008.