Opinion: Why The Diablo III Backlash Got Overheated

[Gamasutra editor-at-large Chris Morris examines the backlash from this week’s controversial Diablo III news, stating Blizzard “doesn’t make decisions rashly” and those vowing boycotts “are blowing smoke.”]

Amid all the wailing and gnashing of teeth over Monday’s Diablo III announcement, I have to admit I saw things a bit differently.

Between the kerfuffle over the always-connected DRM, the decision to disallow modding and the real money auctions, players didn’t even blink when the company all but announced that the game wouldn’t be out this year. Those same people were the ones who just a week ago were seriously jonesing for the chance to get repetitive stress injuries from the non-stop clicking.

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Despite backlash, Ubisoft calls its DRM a success

Ubisoft’s first attempts at battling piracy did not go smoothly – to say the least. But that’s not stopping the publisher from trying to use them again.

The company, in 2010, instituted a DRM (digital rights management) program that required players to remain online as they played a PC game. The concept was simple: Any interruption in service resulted in players being booted from the game, simultaneously erasing any progress since the last save. After getting feedback from a lot of angry fans (and weathering a denial of service attack that made games like Assassin’s Creed II and Silent Hunter V unplayable for days), the company put the strategy on ice last February.

Read more at Yahoo! Games

Blizzard unveils Diablo 3 beta and game details

First, the bad news: It’s looking less and less likely that Diablo 3 will be on store shelves by the end of the year. But if it’s any consolation, should the game slip to 2012, it looks like it won’t be too far into the calendar year.

Blizzard has unveiled a slew of information about its hotly anticipated RPG clickfest – and while fans are enthusiastically embracing some of what the developer had to say, they’re pretty upset about other parts.

Read more at Yahoo! Games