Microsoft clarifies ‘always on’, used games fees and more for Xbox One

Ever xbox-onesince Microsoft unveiled the Xbox One, the world’s been abuzz over conflicting information about whether you’d have to keep the console connected to the Internet, exactly how intrusive the new, improved Kinect would be, and the fate of used games.

With E3 2013 looming, Microsoft has finally given clearer answers to those questions — though they’re not going to make everyone happy.

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Ubisoft facing backlash over controvserial DRM plans

Regardless of how effective it might be at combating PC game piracy, Ubisoft’s DRM (digital rights management) program is quickly growing into a public relations disaster.

Just a few weeks after proclaiming it would require owners of its upcoming Driver: San Francisco to remain online as they played the game, the company has backtracked, bowing to a flood of protests and catcalls from gamers who view the piracy protection system as being intrusive.

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Despite backlash, Ubisoft calls its DRM a success

Ubisoft’s first attempts at battling piracy did not go smoothly – to say the least. But that’s not stopping the publisher from trying to use them again.

The company, in 2010, instituted a DRM (digital rights management) program that required players to remain online as they played a PC game. The concept was simple: Any interruption in service resulted in players being booted from the game, simultaneously erasing any progress since the last save. After getting feedback from a lot of angry fans (and weathering a denial of service attack that made games like Assassin’s Creed II and Silent Hunter V unplayable for days), the company put the strategy on ice last February.

Read more at Yahoo! Games