Blizzard Entertainment, the developer of World of Warcraft, Diablo and StarCraft, will host fans on Nov. 7-8, offering untold swag, big name music and first looks at some of the company’s upcoming products.
Whether due to poor execution, game-crashing bugs, or corner-cutting development, sometimes the game you’ve been looking forward to the most turns out to be a waste of time and money. But nothing’s more wasteful than a great game that never comes out.
No matter how good a game might look in previews, publishers routinely kill off titles for a variety of reasons, often to the consternation of players. The latest victim? World of Darkness, an online vampire game that held tremendous promise. But instead of turning us into undead legends, it’s just another awesome game we’ll never get the chance to play.
Blizzard Entertainment says the long-awaited RPG click-fest has set a record as the fastest-selling PC game of all time. Figuring out exactly how many copies the developer sold, though, gets a little complicated.
Blizzard Entertainment, having conquered the PC, is now setting its sites on the living room by announcing a partnership Monday with USAopoly to release a World of Warcraft-themed Monopoly game and a Starcraft-focused version of Risk.
Diablo III, Blizzard Entertainment’s much-anticipated role-playing game, has been officially moved into next year in order to give developers time to further polish the title.
You might think that after creating a title that has over 12 million customers happily paying a monthly subscription fee, Blizzard Entertainment would be immune to some of the fears circling the video game industry.
But Frank Pearce, co-founder of the development giant, says he’s just as worried about the impact of Facebook and iPhone games as everyone else.
More than 3.3 million people around the world bought “World of Warcraft: Cataclysm” in its first day of availability — making it the fastest-selling PC game of all time, according to the publisher.
[As Cataclysm reboots many areas in World Of Warcraft‘s universe, Gamasutra editor-at-large Chris Morris talks to Blizzard co-founder and EVP Frank Pearce about why the early grind in WoW “doesn’t have the best content”, and how the expansion is fixing that.]
Blizzard has always been a collection of perfectionists. But it wasn’t until the impending release of its MMO expansion World of Warcraft: Cataclysm that we saw just how exacting they can be when it come to quality.
The rise of Deathwing the Destroyer in Azeroth, as you surely know by now, isn’t confined to the expansion pack. His eruption from Deepholm has ripped the entire game world asunder – even impacting what new players of the game see and experience.