There are two stories to follow this holiday season in the gaming world: Hardware and software.
With the high-profile launch of two new gaming systems and a slew of new games still to come, the video-game industry is hoping Santa brings it a turnaround this year. U.S. consumer spending on video games at brick-and-mortar retail stores has fallen nearly 30 percent in the past three years. In 2010, the industry took in $18.6 billion on sales of hardware, software and accessories, according to the NPD Group. In 2012, that number had slipped to $13.26 billion.