Rockstar Games co-founder and vice president of creative Dan Houser doesn’t spend a lot of time on the interview circuit, and you’ll almost never find him on a panel of industry experts. Instead, he prefers to let the company’s work do the talking.
In this rare interview, Houser outlines how the company makes its decisions — from booting Max Payne into the future to deciding not to give players much of a window into its games prior to their release. He also discusses lessons learned from Red Dead Redemption and the creative bible for the Grand Theft Auto series.
Read more at Gamasutra
There aren’t a lot of surprises in the entertainment world these days — particularly when it comes to tentpole events.
Whether it’s a quick-cut trailer, the interview circuit or an online spoiler site, audiences generally have a pretty solid idea of what they’re going to experience — with movies, TV shows and videogames.
But that’s rarely, if ever, the case with new releases from Rockstar Games. The vidgame developer tightly controls the flow of information before a title’s ship date and seldom emerges from the studio to talk about its products. The reason, says Dan Houser, the veep and co-founder of creative at Rockstar, is pretty simple: Letting people peek behind the curtain spoils the fun.
Read more at Weekly Variety