‘Max Payne 3′ is a commercial disappointment

Rockstar Games is considered a nearly bulletproof game developer. They take their time crafting their games, and their releases are always major events. The company’s last three blockbuster titles — Grand Theft Auto IV, Red Dead Redemption and last year’s L.A. Noire — enjoyed chart-topping success, a testament to the company’s dedication to quality and terrific sense of timing.

But the release of Max Payne 3 is putting their impressive streak at risk.

Read more at Yahoo! Games

‘Diablo III’ rules May sales charts in another down month for video games

For Activision-Blizzard, hell on earth meant a cash bonanza in May. For every other video game publisher, it was just hell.

The PC/Mac blockbuster Diablo III was the month’s top selling video game — even without taking in the title’s (presumably substantial) digital sales. But demand for the long-in-development action role-playing game couldn’t prop up the industry’s sales charts.

Read more at Yahoo! Games

Max Payne 3 delayed – again. Take-Two earnings to suffer

The oft-delayed Max Payne 3 has hit another roadblock and been pushed back again – and the delay is going to push publisher Take-Two Interactive Software into the red.

The company’s Rockstar Games division announced this morning that the game, originally set to launch this March, would now not bow before May. That marks the fourth delay, if you’re keeping score at home.

Read more at Variety’s Technotainment blog

Dan Houser On How Rockstar Does It

Rockstar Games co-founder and vice president of creative Dan Houser doesn’t spend a lot of time on the interview circuit, and you’ll almost never find him on a panel of industry experts. Instead, he prefers to let the company’s work do the talking.

In this rare interview, Houser outlines how the company makes its decisions — from booting Max Payne into the future to deciding not to give players much of a window into its games prior to their release. He also discusses lessons learned from Red Dead Redemption and the creative bible for the Grand Theft Auto series.

Read more at Gamasutra

‘Payne 3’ ready to load

There aren’t a lot of surprises in the entertainment world these days — particularly when it comes to tentpole events.

Whether it’s a quick-cut trailer, the interview circuit or an online spoiler site, audiences generally have a pretty solid idea of what they’re going to experience — with movies, TV shows and videogames.

But that’s rarely, if ever, the case with new releases from Rockstar Games. The vidgame developer tightly controls the flow of information before a title’s ship date and seldom emerges from the studio to talk about its products. The reason, says Dan Houser, the veep and co-founder of creative at Rockstar, is pretty simple: Letting people peek behind the curtain spoils the fun.

Read more at Weekly Variety

Time For a Second Look at Take-Two?

Take-Two didn’t just surpass analyst’s expectations for its fiscal fourth quarter yesterday; it crushed them. And in the process, it did something observers and investors have been hoping it could pull off for a decade: It turned an annual profit in a year with no new “Grand Theft Auto” in its catalog.

t’s a monumental achievement for a company that has been accused for years of being a one-trick pony. And it has investors wondering if the time has come to reconsider investing in Take-Two.

Read more at CNBC.com