Rockstar Games and Take-Two Interactive Software broke the news late Monday night at Sony’s pre-E3 press conference. Although the announcement had been expected, that didn’t dampen the response from fans.
Franklin, Michael and Trevor — the three protagonists of Grand Theft Auto V — are a potty-mouthed bunch. But now there’s conclusive proof that they’re among the crudest characters in video game history.
Youtuber TheMediocreScot spent the last five months compiling every F-bomb from last year’s biggest release, and it’s pretty, um, “impressive”: the game drops it some 1,018 times from beginning to end.
Something in the game will outrage activists. The game will make a staggering amount of money. And it will incorporate parts of pop culture that raise its coolness levels even higher among players.
In the 12 years since “Grand Theft Auto III” first hit shelves (and the game really became the industry force it is now), it has had plenty of highs and lows – and an impact on the videogame landscape that few titles can match. Here’s a look at some of its most notable moments and achievements.
That’s when Rockstar Games and Take-Two Interactive Software will release “Grand Theft Auto V,” the first new full game in the series in five years—and analysts expect it to be one of the biggest releases of the year.
Rockstar finally pulled back the curtain a little on Tuesday, announcing via its company blog that GTA V will launch worldwide in the spring of 2013. Pre-orders for the game, which will be playable on the Xbox 360 and PS3 (but not, apparently, on the Wii U), will begin on November 5.
While Nintendo fell short of its goal of whipping gamers into a frenzy for the Wii U at this year’s E3, third-party publishers, who see the system as a key driver of future growth, were reticent to downplay its potential. Instead, they cited the system’s long-term potential, rather than its initial impact.
Take-Two Interactive Software chairman and CEO Strauss Zelnick, however, was not among the cheerleaders.
The company’s Rockstar Games division announced this morning that the game, originally set to launch this March, would now not bow before May. That marks the fourth delay, if you’re keeping score at home.
Rockstar Games co-founder and vice president of creative Dan Houser doesn’t spend a lot of time on the interview circuit, and you’ll almost never find him on a panel of industry experts. Instead, he prefers to let the company’s work do the talking.
In this rare interview, Houser outlines how the company makes its decisions — from booting Max Payne into the future to deciding not to give players much of a window into its games prior to their release. He also discusses lessons learned from Red Dead Redemption and the creative bible for the Grand Theft Auto series.
The developer teased the game on its website Tuesday, announcing it would release a trailer for the game on Nov. 2.
Just three months after releasing its hit game, the Australian-based studio has been placed into administration, a financial condition that’s analogous to Chapter 11 bankruptcy in the United States. The protection gives the company time to attempt to regain solvency and reorganize by selling off assets and likely laying off staff.