Three years ago, Donald Mustard and his team at Chair Entertainment first started working with the iPhone. And, as a lot of people did around that time, they began to speculate about its potential impact on the gaming world.
The consensus from the team was that within five years, Apple could have a device that was a viable threat to console systems. It was a throwaway guess – the sort of thing you make and tend to forget about. When he got his hands on the iPhone 5S three or four weeks ago, though, Mustard thought back to that discussion – and realized it could have been right on target.
Read more at GamesIndustry.biz
[Speaking to Gamasutra editor-at-large Chris Morris, Epic Games president Mike Capps hints at in-house plans for Unreal Engine 3 on Flash, while Chair head Donald Mustard said there’s room on iOS for games that are “priced a bit higher.”]
Just minutes after Epic Games’ president Mike Capps and Chair Entertainment creative director Donald Mustard debuted Infinity Blade 2 at Apple’s press conference for the new iPhone 4S in Cupertino, CA on Tuesday, Epic’s CEO and technical director Tim Sweeney was on stage at the Adobe Max conference — roughly 350 miles away in L.A. — announcing that Unreal Engine 3 would be supporting Flash.
It was what you might call a busy day for the company. And barring some unforeseen — hell, unimaginable — event, it was one that set Epic up for a tremendous cash windfall.
Read more at Gamasutra