Three years ago, Donald Mustard and his team at Chair Entertainment first started working with the iPhone. And, as a lot of people did around that time, they began to speculate about its potential impact on the gaming world.
The consensus from the team was that within five years, Apple could have a device that was a viable threat to console systems. It was a throwaway guess – the sort of thing you make and tend to forget about. When he got his hands on the iPhone 5S three or four weeks ago, though, Mustard thought back to that discussion – and realized it could have been right on target.
Read more at GamesIndustry.biz
Angry Birds gets most of the spotlight when it comes to big money apps, but Epic Games has got legitimate crowing rights as well.
Infinity Blade, the action swordplay franchise from Epic’s ChAIR Entertainment division, has now topped $30 million in revenue – with the sequel taking in $5 million in just one month.
Read more at Variety’s Technotainment blog
It would have been easy for Chair Entertainment to simply rest on its laurels with Infinity Blade II. The first game, after all, was a smash hit. And while there is a certain sense of sameness with this sequel, there are also new role-playing elements that make it feel less like a treadmill. The game is once again a graphical tour de force and still caters well to the quick-play philosophy that iOS gamers embrace. Unfortunately, some of the original game’s weaknesses remain. Though there are a number of weapons and spells at your disposal, there’s not a lot of variety in the battles, which makes long sessions with the game sometimes feel a bit repetitive (though not nearly as fast as the original).
Ultimately, that doesn’t drag down the game, though. Like its predecessor, this is an app that is great looking and a fun action title, broken into digestible segments that keep it from getting frustrating. And the added emphasis on story, while at times confusing, is a nice new touch.
Read more at Common Sense Media
[Speaking to Gamasutra editor-at-large Chris Morris, Epic Games president Mike Capps hints at in-house plans for Unreal Engine 3 on Flash, while Chair head Donald Mustard said there’s room on iOS for games that are “priced a bit higher.”]
Just minutes after Epic Games’ president Mike Capps and Chair Entertainment creative director Donald Mustard debuted Infinity Blade 2 at Apple’s press conference for the new iPhone 4S in Cupertino, CA on Tuesday, Epic’s CEO and technical director Tim Sweeney was on stage at the Adobe Max conference — roughly 350 miles away in L.A. — announcing that Unreal Engine 3 would be supporting Flash.
It was what you might call a busy day for the company. And barring some unforeseen — hell, unimaginable — event, it was one that set Epic up for a tremendous cash windfall.
Read more at Gamasutra