App Review: Infinity Blade II

It would have been easy for Chair Entertainment to simply rest on its laurels with Infinity Blade II. The first game, after all, was a smash hit. And while there is a certain sense of sameness with this sequel, there are also new role-playing elements that make it feel less like a treadmill. The game is once again a graphical tour de force and still caters well to the quick-play philosophy that iOS gamers embrace. Unfortunately, some of the original game’s weaknesses remain. Though there are a number of weapons and spells at your disposal, there’s not a lot of variety in the battles, which makes long sessions with the game sometimes feel a bit repetitive (though not nearly as fast as the original).

Ultimately, that doesn’t drag down the game, though. Like its predecessor, this is an app that is great looking and a fun action title, broken into digestible segments that keep it from getting frustrating. And the added emphasis on story, while at times confusing, is a nice new touch.

Read more at Common Sense Media

Interview: Epic Talks UE3 On Flash, Infinity Blade 2

[Speaking to Gamasutra editor-at-large Chris Morris, Epic Games president Mike Capps hints at in-house plans for Unreal Engine 3 on Flash, while Chair head Donald Mustard said there’s room on iOS for games that are “priced a bit higher.”]

Just minutes after Epic Games’ president Mike Capps and Chair Entertainment creative director Donald Mustard debuted Infinity Blade 2 at Apple’s press conference for the new iPhone 4S in Cupertino, CA on Tuesday, Epic’s CEO and technical director Tim Sweeney was on stage at the Adobe Max conference — roughly 350 miles away in L.A. — announcing that Unreal Engine 3 would be supporting Flash.

It was what you might call a busy day for the company. And barring some unforeseen — hell, unimaginable — event, it was one that set Epic up for a tremendous cash windfall.

Read more at Gamasutra