Middleware, post-mortems on game design, and discussions on ways to improve monetization in free-to-play titles generally aren’t the sorts of things that rev up players. And, on paper, the annual Game Developer’s Conference might seem a little too ‘inside baseball’ for the average person.
But in the detail-obsessed gaming world, GDC is one of the highlights of the year. It lacks the pomp and circumstance of E3 — as well as the big game announcements, generally — but it’s one of the best ways to get a sense of where gaming is going.