Virtual reality, indie gaming to dominate Game Developer’s Conference 2014

Middleware, gdc-14-walkuppost-mortems on game design, and discussions on ways to improve monetization in free-to-play titles generally aren’t the sorts of things that rev up players. And, on paper, the annual Game Developer’s Conference might seem a little too ‘inside baseball’ for the average person.

But in the detail-obsessed gaming world, GDC is one of the highlights of the year. It lacks the pomp and circumstance of E3 — as well as the big game announcements, generally — but it’s one of the best ways to get a sense of where gaming is going.

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What to expect at this year’s Game Developer’s Conference

When gdc-13it comes to video game conventions, GDC — the Game Developer’s Conference, if you’d care to be formal about it — tends to live in the shadow of E3.

Unlike its flashier cousin, which is loaded with new console details and flagship game announcements, GDC is more about how those games are made. While it might not have the consumer pull of E3, however, GDC delivers an unvarnished look at the games business and often tells us where, exactly, we’re all headed.

Here are five topics we expect to dominate this year’s show, which runs from March 25 – March 29 in San Francisco.

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GDC 2011: What to expect

In terms of big splashes, the Game Developer Conference generally pales in comparison to E3. But even though it might lack a circus atmosphere and onslaught of new product announcements, that doesn’t mean there’s a lack of news.

This will be the 25th time industry developers and executives have gathered to network, seek inspiration and learn more about the industry of making games. Started in a developer’s living room in 1988 with roughly 25 people attending, this year’s show is expected to welcome more than 18,000 attendees to the Moscone Center in San Francisco when it kicks off on Feb. 28.

Here are a few of the topics you’re likely to see make the headlines:

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