‘The Last of Us’ wins big at GDC Awards

There’s last of us-ranchan upside to fighting off Clickers in a post-apocalyptic world. You win a LOT of awards.

The Last of Us, Naughty Dog’s critically-adored survival game, captured top honors at the Game Developers Choice Awards Wednesday night, winning the Game of the Year award along with a pair of other trophies for Best Design and Best Narrative.

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Epic moves to shake up how games get made

Epic unreal-engine4Games, whose Unreal Engine has powered some of the biggest video games ever made, is making some major changes as we begin a new console cycle — and it could have a ripple effect on the rest of the industry.

The developer unveiled a new pricing strategy for its cutting-edge Unreal Engine 4 at the Game Developer’s Conference in San Francisco on Wednesday, abandoning the traditional licensing model for a flat monthly fee and a small percentage of any retail sales.

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Virtual reality, indie gaming to dominate Game Developer’s Conference 2014

Middleware, gdc-14-walkuppost-mortems on game design, and discussions on ways to improve monetization in free-to-play titles generally aren’t the sorts of things that rev up players. And, on paper, the annual Game Developer’s Conference might seem a little too ‘inside baseball’ for the average person.

But in the detail-obsessed gaming world, GDC is one of the highlights of the year. It lacks the pomp and circumstance of E3 — as well as the big game announcements, generally — but it’s one of the best ways to get a sense of where gaming is going.

Read more at Yahoo! Games