The Last of Us, Naughty Dog’s critically-adored survival game, captured top honors at the Game Developers Choice Awards Wednesday night, winning the Game of the Year award along with a pair of other trophies for Best Design and Best Narrative.
Epic Games, whose Unreal Engine has powered some of the biggest video games ever made, is making some major changes as we begin a new console cycle — and it could have a ripple effect on the rest of the industry.
The developer unveiled a new pricing strategy for its cutting-edge Unreal Engine 4 at the Game Developer’s Conference in San Francisco on Wednesday, abandoning the traditional licensing model for a flat monthly fee and a small percentage of any retail sales.
Middleware, post-mortems on game design, and discussions on ways to improve monetization in free-to-play titles generally aren’t the sorts of things that rev up players. And, on paper, the annual Game Developer’s Conference might seem a little too ‘inside baseball’ for the average person.
But in the detail-obsessed gaming world, GDC is one of the highlights of the year. It lacks the pomp and circumstance of E3 — as well as the big game announcements, generally — but it’s one of the best ways to get a sense of where gaming is going.