But even the carnival atmosphere of today’s biggest titles pales compared to the launch of the seminal, controversial first-person Doom, which made its debut 20 years ago today.
Make sure players can interact with their friends in some way. Don’t deviate far from the established handful of models that have proven successful. And never, ever, make a game that targets the core gamer. Facebook is casual territory.
It’s been a dozen years since Romero has made a shooter, but in an interview with Eurogamer, he confirmed plans to return to making action games, though he’s not ready to divulge a lot of details yet.