‘Frogger’ turns 30

After years spent dodging countless cars, hopping across millions of floating logs and gobbling an untold number of flies, Frogger has made the jump into his 30s.

Yup, it was this day in 1981 when the coin-op classic first leapt into gamers’ lives, inspiring plenty of clones and a legacy of sequels that’s still going strong today.

Read more at Yahoo! Games

Analysis: When Will The Law Of Gravity Apply To Call Of Duty?

With the upcoming Modern Warfare 3 looking to set new industry sales records when it launches later this year, Gamasutra’s Chris Morris questions whether Activision’s behemoth franchise can keep it up.

Even if you slept through your high school physics courses, you’re probably pretty familiar with the concept of what goes up, must come down. And given how high up the Call of Duty franchise has gotten in the past few years, there’s a very vocal segment of the gaming world waiting for it to fall.

Part of that is this industry’s insatiable need to declare the leading publisher evil and wish them harm. Part of it is rooting for an underdog. But whatever the reason, it looks like despite all the bellyaching by Activision opponents, gravity’s not going to be pulling the franchise from orbit this year either.

Read more at Gamasutra

App Review: Jetpack Joyride

Jetpack Joyride is the epitome of the “one more turn” title. It may be somewhat simplistic in its gameplay and not have a ton of original elements, but the game is so well polished and executed that you can’t help but continue playing again and again and again. From the variety of bonus weapons — like the stomp suit or the bad as hog (a clever pun on the more objectionable term) — to the fun enhancements you can buy with coins (earned within the game or available via in-app purchase), it’s downright charming. And the inclusion of Barry Steakfries, a hero in other games by the developer, is a nice nod to the team’s dedicated fans. For a dollar, it’s impossible to wrong with this one.

Read more at Common Sense Media

Activision digital revenues jump 37 percent in two years

The digital transition is going pretty well at Activision-Blizzard.

The video game publisher, in an Analyst Day presentation, notes that its digital revenue over the past 12 months hit $1.7 billion, topping last year’s $1.4 billion and 2009’s $1.2 billion. That’s a 37 percent increase in just 24 months.

Read more at Variety’s Technotainment blog

L.A. Noire developer struggles to stay alive

L.A. Noire developer Team Bondi might have created one of the most critically-acclaimed titles of the year, but now it’s a company fighting for its life.

Just three months after releasing its hit game, the Australian-based studio has been placed into administration, a financial condition that’s analogous to Chapter 11 bankruptcy in the United States. The protection gives the company time to attempt to regain solvency and reorganize by selling off assets and likely laying off staff.

Read more at Yahoo! Games

App Review: Snuggle Truck

The dubious history of Snuggle Truck aside (it was originally create as Smuggle Truck and players carried illegal aliens from Mexico in the back of their vehicle), this is actually a fairly well-done game. It’s quick to reward players and the physics is very responsive. The problem is, the app store is fairly flooded with side-scrolling racer arcade games, and there’s not enough here to really stand out from the crowd. It’s fun and perfect for snack gaming (3- to 5-minute bursts), but won’t be something you find yourself going back to again and again. The most redeeming feature is the Level Portal, an online community where people can share the levels they create, giving the game enhanced replayability, should it capture your fancy.

Read more at Common Sense Media

App Review: Groove Coaster

Just when the music game genre was going stale, Groove Coaster comes along and not only turns it on its ear, but delivers a wonderful breath of fresh air. Rather than staying put and waiting on the notes to come to you, you’ll hop onto a winding track, touching the screen as your icon crosses flashing beats. That not only gives the game a sense of motion, it keeps you on your toes as your perception is challenged. (Is the next beat far away or just over the next hill?) That winding sense also helps to visualize the music. The firework-like explosion of light that accompanies successfully hitting each beat makes things even more challenging — but also much more fun.

How enjoyable is this game? It’s one of the very few you’ll sit through the credits for multiple times — since even those are playable.

Read more at Common Sense Media

App Review: Emberwind

Emberwind shows lots of potential, with plenty of areas to explore and sidescrolling mainstays like items to collect and enemies to vanquish. Unfortunately, a terrible control scheme makes the game an absolute chore to enjoy. The onscreen joystick is non-responsive, which can cause you to miss crucial jumps and makes it hard to retreat in a hurry. Other buttons seem randomly placed on the screen and are less than intuitive. The screen can become overly busy, which is especially frustrating when playing on an iPhone or iPod Touch. It’s particularly maddening because the game has plenty of depth. But because of its other issues, players may simply give up before they discover that.

Read more at Common Sense Media

How big might the next Grand Theft Auto be?

Take-Two Interactive Software hasn’t formally announced the next installment of the massive Grand Theft Auto franchise, but it’s the industry’s worst kept secret.

Most industry analysts expect it to be unveiled (and released) next year – and the oddsmaking has started on exactly how big it will be. Right now, the most conservative guesses put the number just below the worldwide grosses of Titanic.

Read more at Variety’s Technotainment blog