Violent game classics make a comeback

When action video games hit their first golden age in the early 1990s, concepts like “stealth” and “consequences” weren’t even a glimmer in developer’s eyes. The focus was on over-the-top carnage. The premise: if it moved, shoot it – though you could also kick, punch or stab it, depending on the title.

As the industry matured, though, in-game violence evolved. Narratives were added to the action, and heroes became more than one-dimensional instruments of destruction. It wasn’t a bad thing, per se, but it seemed like a move away from what hardcore action titles were all about.

Read more at Yahoo! Games

Supreme Court hears challenge to vidgame ban

Supreme Court justices grilled both sides of the vidgame violence issue Tuesday as the high court heard oral arguments on the challenge to California’s ban on sales of such games to minors. Justices ultimately seemed skeptical of the constitutionality of the law enacted in 2005.

The members of the court seemed concerned about the First Amendment impact of siding with California in the case, Schwarzenegger vs. Entertainment Merchants Assn.

Read more at Daily Variety