For the past two decades, if you’ve wanted to get a video game into Wal-Mart, Target or any other brick and mortar retailer, you’ve had to go through the Entertainment Software Ratings Board first.
The ESRB isn’t just the gatekeeper of what can and can’t appear in a video game. It’s also proven to be a helpful tool for parents, a shield against those who wish to demonize an industry, and a thorn in the side of game makers hoping to reach the biggest audience possible.
It turns 20 on Tuesday, and while vidoe game ratings are now ubiquitous, that wasn’t always the case.