Multitasking with Tron: Legacy

iPad owners who pick up a copy of today’s Blu-Ray release of “Tron: Legacy” will get a little extra with their purchase. The Mouse House is including its recently unveiled Second Screen feature with the disc, letting fans watch bonus features alongside the film.

First rolled out with the Blu-Ray release of Bambi, Second Screen meshes wonderfully with this special effects-infused sequel, offering viewers a blend of concept art, select filmmaker commentary and concept and storyboard images.

Read more at Variety’s Technotainment blog

App review: TRON: Legacy

TRON: Legacy focuses on the right things — Light Cycles and Recognizers — but suffers from poor controls and apparent game bugs that cripple the title. Driving and racing Light Cycles can be a breathtaking experience, but because the controls are slow to respond to your actions, it’s akin to a drunk driver hopping onto a motorcycle. You’ll wobble across the road and bump into walls regularly. The game’s shooting sections — using those Recognizers — are fun, but again stumble, since you’re not able to control the vehicles as precisely as you would like to. The game’s multiplayer option is one of its stronger elements, as playing against a live opponent is more fun than challenging the app. And visually, the game is quite impressive. With more polishing, this is a title that could have life long after the movie is gathering dust in your DVD collection.

Read more at Common Sense Media

New game bridges the 28-year gap between Tron films

When Hollywood takes a few extra years before it gets around to making a sequel to a film, it often provides some sort of bridge for the audience. Some movies rely on books. Others opt for viral videos on YouTube or Facebook.

But when the time between releases is more than 28 years, you need to pull out the big guns. And when it comes to nerd cinematic icon “Tron,” it’s only fitting that the bridge is a video game.

Read more at Yahoo! Games

Disney becomes a player

While Disney might be one of the biggest forces in the film and television industries, it has always been something of an also-ran in the gaming world. Despite a deep catalog of characters and properties to draw from, the company has licensed out potential hits to other publishers and focused mainly on the kid and tween market.

That’s changing fast these days. The company has tripled its investment in video games and staffed up to over 1,200 people (notably bigger than Microsoft’s internal game-building team). It’s also bringing on high-level talent, like industry legend Warren Spector (Deus Ex) and Bungie Studios co-founder Alex Seropian (Halo).

Read more at Yahoo! Games