Interview: Take-Two’s Zelnick Talks Social Games, Acquisition Rumors

[Speaking with Gamasutra editor-at-large Chris Morris about the road ahead for his company, CEO Strauss Zelnick explains why he’s in no hurry to sell Take Two, and why the publisher isn’t taking part in the social game land grab.]

The turnaround story at Take-Two Interactive Software has been an impressive one over the past couple of years. The company, which had previously never posted a profit unless it had released a Grand Theft Auto title in its lineup that year, has managed to push into the black without the help of its biggest franchise and had several of the most anticipated games of 2011 and 2012 on display at its E3 booth this year.

But the success has once again kicked up chatter that the company might be in play. Analysts have speculated it is an acquisition target and, with activist investor Carl Icahn holding a big stake in the company, have begun openly wondering who will make the first bid.

Read more at Gamasutra

Opinion: Why The Duke Nukem Forever Delay Makes Sense

[In this opinion piece, Gamasutra editor-at-large Chris Morris discusses why the latest delay to Gearbox’s Duke Nukem Forever is actually a good thing, with other upcoming gaming releases taken into account.]

Given the game’s long, dubious history, the latest delay of Duke Nukem Forever shouldn’t have come as a shock to anyone.

It’s certainly not a long one, by Duke standards. And while some doubters in gaming forums across the internet have seized on this as a chance to say “I told you so!,” most fans and developers have barely blinked at the news, except perhaps to tip their hats at the clever way Gearbox announced the news.

Read more at Gamasutra

Duke Nukem Forever lives up to its name, delayed again

The most delayed video game of all time is adding to its record.

Duke Nukem Forever, which has been in development for over a dozen years and very nearly died in 2009, won’t make its targeted May 3 release date. Instead, developer Gearbox Software has announced (via a clever, but not entirely work safe YouTube video) that it will ship to U.S. players on June 14.

Read more at Yahoo! Games

Irrational Games takes Bioshock to the clouds

After three years of silence, Irrational Games, the studio behind “Bioshock” has taken the wraps off of its next game. The studio today unveiled “Bioshock Infinite,” a new installment in the franchise that upends many gamer perceptions about the franchise.

The original title, which sold over 4 million units worldwide, was set in Rapture, an crumbling aquatic world. “Bioshock Infinite” is set above the clouds in Columbia, a floating city that mixes the “Star Wars’” cloud planet of Bespin with a steam punk sensibility. The game is set for a 2012 release and will be released on the Xbox 360, PS3 and PC.

Read more (and see the trailer) at Variety’s Technotainment blog