While
users certainly have their phones and tablets turned on as they watch TV, there hasn’t been a killer second-screen app to gather them all. There are some good contenders, however:
So
long Om Nom. Thanks for the candy-filled memories.
ZeptoLab, the company behind the runaway mobile hit Cut the Rope, today unveiled their next game. It’s called Pudding Monsters, and while it doesn’t star the candy-munching character who stole player’s hearts, it features … well, pudding. Lots of it.
While
it seems counterintuitive, the hottest trend in the video game industry is giving away games for free, then offering a deeper-level of interaction — for a fee.
Whether it’s new titles, like “Smurfs’ Village” on iPhone or old standards like “EverQuest,” publishers are in a race to offer free-to-play games — sometimes known as “freemium” games — and in many cases, it’s making them a fortune.
Today’s business
traveler has plenty of essential tools, but none is more critical than the mobile phone. Once just a tool for communication, these devices began to morph into mobile offices over a dozen years ago with the introduction of the first Blackberry.
Today, with the app explosion, they’ve become even more important — and developers have created hundreds of applications to help road warriors become more efficient and better able to navigate unfamiliar towns. We’ve dug up 10 apps for iPhones and Androids that no business traveler should be without.
Gamasutra editor-at-large
Chris Morris picks apart the ESRB’s recent push into the mobile app space, and wonders how these ratings will fare without Apple and Android’s support.
While you have to admire the Entertainment Software Ratings Board’s push into the mobile app space, it’s hard not to be disappointed with Tuesday’s joint announcement with CTIA.
Getting AT&T, Microsoft, Sprint, T-Mobile USA, U.S. Cellular and Verizon Wireless on board is a step, yes, but it’s akin to announcing a new Grand Theft Auto that’s being made by first year game development students. It sounds great, until you think about it for a couple seconds.
New changes to the
Children’s Online Privacy Protection Act could have a wide impact on the industry as traditional game makers enter emerging markets, according to Gamasutra editor-at-large Chris Morris.
The video game industry has barely had time for the hangovers after this year’s Supreme Court victory celebration to wear off, but its next big legal challenge is already gaining strength.
While June’s high court ruling let developers rest easy about the content they put in games, many attorneys at the time warned that privacy issues, specifically as they relate to children, could be the next thing to watch for. Late last week, the Federal Trade Commission announced proposed changes to the Children’s Online Privacy Protection Act (COPPA) that could have a notable impact on many game makers.