After making legal threats earlier this month, ZeniMax Media — the parent company of game publisher Bethesda — has filed suit against Oculus, saying the maker of the anticipated virtual reality Rift headset illegally used software developed by the game maker to create the device.
Carmack’s former employer is accusing the now-CTO of Oculus of taking intellectual property with him when he left to join the virtual reality startup.
The co-founder of id Software — and one of the most highly-regarded developers in the industry — was today announced as the new chief technical officer at Oculus VR, makers of the Oculus Rift virtual reality headset.
Virtual reality got a bad reputation in the early 1990s. Proponents overpromised and underdelivered, with crappy graphics and headache-inducing headgear — not to mention prices that were so stratospheric, there was no way anyone could afford to buy a system.
It was a technology that became an afterthought — until game design guru John Carmack took an interest, at least. During the E3 conference in June, Carmack showed off the Oculus Rift headset, a virtual reality device he helped to create using (no joke) Oakley ski goggles, duct tape, and spare miniaturized rocket parts he had lying around his shop.
To celebrate the 20th anniversary of the first first-person shooter, id Software and its parent company Bethesda Softworks have released a free-to-play web version of the game that runs right out of your web browser. For folks who prefer their gaming on the go, the developer will also offer Wolfenstein 3D Classic Platinum free to iPhone, iPad, and iPod Touch owners for a limited time.
Long the domain of garage and independent developers, the iPhone is starting to lure over some of the more familiar names from the Xbox 360. They’re eager to see what they can do on Apple’s iOS, but might that mean they’re thinking about abandoning the console world?
As 2010 drew to a close, a pair of top-tier iOS games hit the app store — id Software’s Rage and Epic Games’ Infinity Blade. Both let players see a console-quality graphics engine up and running on a portable device. But for the developers, it was the chance to return (in some ways) to the industry’s early days – in a much more dramatic fashion than independent or Xbox Live arcade games allow for.