Back in May, virtual reality pioneer Oculus was served with a scathing lawsuit over accusations that it stole technology from ZeniMax Media, the parent company of gaming powerhouse, Bethesda.
Now, Oculus is firing back.
One of the video game industry’s highest profile publishers is accusing Oculus of stealing its intellectual property to create the Rift virtual reality headset.
ZeniMax Media filed suit Wednesday in U.S. District Court in Dallas, saying Oculus and founder Palmer Luckey “commercially exploited” ZeniMax computer code and trade secrets for their own gain. And it was that software that led to the $2 billion purchase of Oculus by Facebook in March.
The battle over VR is getting ugly.
After making legal threats earlier this month, ZeniMax Media — the parent company of game publisher Bethesda — has filed suit against Oculus, saying the maker of the anticipated virtual reality Rift headset illegally used software developed by the game maker to create the device.
Everyone suspected the follow-up to “Fallout 3” would be big – but numbers released by Bethesda Softworks this morning still managed to surprise onlookers.
“Fallout: New Vegas” has shipped more than 5 million units to retail so far, with sales of over $300 million – and retailers are demanding more. As an added bonus, digital sales have also been strong.
Read more at Variety’s Technotainment blog
Zenimax Media, the parent company of Bethesda Softworks, continues to expand its talent pool. Shinji Mikami, creator of the “Resident Evil” franchise, has joined the publisher as part of Zenimax’s acquisition of his Tango Gameworks development house.
It’s the latest in a series of big moves for the company, which in the last year has acquired Arkane Studios and id Software and picked up $150 million in venture capital investments.
Read more at Variety’s Technotainment blog
Investors in the video game space understandably focus a lot of their attention on the larger publicly traded companies.
Publishers like Activision, Electronic Arts and Take-Two Interactive, after all, have some of the biggest titles in gaming. Privately held publishers, on the other hand, tend to either be based outside of the U.S. or lack a major intellectual property.