Electronic Arts’ much ballyhooed massively-multiplayer game set in George Lucas’s celebrated universe is bleeding customers, losing some 400,000 in the fourth quarter — a number much worse than anyone was expecting.
Blizzard Entertainment has acknowledged that the December launch of EA’s Star Wars: The Old Republic is a notable part of the reason subscriptions to World of Warcraft have been on the decline lately.
Already a hit with fans and critics, EA’s new massively-multiplayer game Star Wars: The Old Republic has been awarded a Guinness World Record for being the Largest Entertainment Voice Over Project ever. Apparently those Jedi and Sith were a gabby bunch.
When the clocks strike midnight, the rush will be on into EA’s newest massively multiplayer online game – and the only title around that has any chance of giving “World of Warcraft” any sort of competition.
“Star Wars: The Old Republic,” made by the company’s Bioware Studios in conjunction with LucasArts lets players explore the rich universe 3,500 years before the Star Wars films occur in the timeline.