‘Call of Duty’ sets opening day record

Gamers have enthusiastically answered Activision Blizzard’s “Call of Duty,” as the publisher celebrated Veterans Day with a victory as its military videogame became the biggest entertainment launch in history.

That record already belonged to the industry’s biggest gamemaker when Activision’s “Call of Duty: Modern Warfare 2” stormed into stores last November.

Read more at Daily Variety

 

Call of Duty sets new entertainment records – again

For the second year running, Activision’s “Call of Duty” franchise has broken all-time entertainment industry opening day records.

“Call of Duty: Black Ops,” the latest installment in the $3 billion franchise, had opening day sales of $360 million in the U.S. and U.K – a number no entertainment property (film, game or book) has ever come close to.

Read more at Variety’s Technotainment blog

Analysis: What Lies Ahead For Call of Duty?

[Gamasutra editor-at-large Chris Morris looks forward from the tumultuous midnight launch of Call Of Duty: Black Ops to ask where Activision’s franchise goes from here, examining what Infinity Ward’s shifts mean for 2011’s CoD installment and beyond.]

As bleary eyed GameStop employees recover from last night’s midnight launches and fans begin tearing through Call Of Duty: Black Ops, Activision’s phenomenally successful franchise stands at something of a crossroads.

The fate of Black Ops is hardly in doubt, of course. Pre-orders are already telling us that it will dominate software industry sales this year. And while Activision is publicly saying it doesn’t expect the game to meet Modern Warfare 2’s numbers, several analysts feel that’s just the company taking a conservative stand to protect itself against investor backlash if the numbers really do fall short.

Read more at Gamasutra

Will EA’s Medal of Honor Score Big Again?

When Electronic Arts announced its reboot of its “Medal of Honor” franchise would be set in modern-day Afghanistan, it probably didn’t expect to come under this much fire.

Game industry detractors have skewered the company for its initial decision to make the Taliban playable in the game’s multiplayer portion. And analysts (along with investors) worried that the game’s release date put it squarely between two of the year’s biggest titles, which could have a dramatically negative impact on sales. Now, the game’s fate is in the hands of gamers.

Read more at CNBC.com

 

Could Black Ops have a bigger open than Modern Warfare 2?

Last year, “Call of Duty: Modern Warfare 2” set an all-time entertainment industry record for opening day sales – and has gone on to become one of the best selling titles in the industry’s history. 

No one was expecting the follow-up – “Call of Duty: Black Ops – to match those numbers, but a comment today from a GameStop executive might have some people rethinking their estimates.

Read more at Variety’s Technotainment blog

Opinion: Why Activision & EA’s Feud Embarrasses The Game Industry

[In this Gamasutra editorial, editor-at-large and veteran game journalist Chris Morris looks at the escalating war of words between Electronic Arts and Activision – and the detrimental effects the dustup can have on the video game industry.]

There’s a reason politicians are so despised in this country. One party spends so much time squabbling over disagreements with the other party that everyone’s focus on their main job – ensuring the smooth running of the country – falls by the wayside.

It’s only fitting, then, that as the midterm elections near, the two biggest parties in the video game industry have decided to express their mutual loathing towards each other.

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Electronic Arts Fires Back at Critics Over ‘Medal of Honor’

“Medal of Honor,” the revival of one of Electronic Arts biggest franchises, has been taking a lot of fire lately. But now the publisher is ready to go on the offensive.

For the past month, several parties have targeted the title after it was disclosed that gamers could play as the Taliban in the game’s multiplayer mode.

Read more at CNBC.com

Analysis: Is Microsoft Putting Halo At Risk?

[What’s the right balance between quality and release spacing for theHalo franchise, pre- and post-Bungie? Gamasutra editor-at-large Chris Morris examines how other franchises have been affected by more regular iteration.]

Within four days of its release, fans spend the equivalent of over 2,300 man-years playing Halo: Reach. While Bungie’s sendoff to its most famous franchise is certainly a resounding success, though, the long-term fate of Halo is starting to become more questionable.

On Wednesday, Microsoft corporate VP Phil Spencer told IGN that the company is looking to increase the frequency of Halo releases.

Read more at Gamasutra

Starcraft II sales top 3 million

After shooting out of the sales gate, things aren’t slowing down for “Starcraft II: Wings of Liberty”. Activision-Blizzard has announced the game sold 3 million copies in its first month on shelves. 

That secures its standing as the year’s best-selling PC game – and is letting analysts (who were a bit concerned with the early sales numbers) breath a sigh of relief. By the end of the quarter, it’s quite possible that “Starcraft II” may be the industry-at-large’s best selling game year to date.

Read more at Variety’s Technotainment blog