Call of Duty: Ghosts, which has been getting stranger with each recent DLC release, has amped up the weirdness with a new ‘voice pack’ featuring none other than the rapper/actor/weed enthusiast.
The story of Booker DeWitt and Elizabeth, so far, has largely taken place high above the earth, in a floating city hidden amongst the clouds. For their next chapter, though, they’re headed down to Rapture.
Irrational Games surprised fans Tuesday by announcing the release of new downloadable content for BioShock Infinite — including a trip back to the same underwater city as the original BioShock– after maintaining a virtual cone of silence since the critical hit’s release.
Take-Two and Gearbox Software have announced that the first downloadable content for the long-anticipated but critically-derided shooter will be out this fall. And in true Duke style, he’s taking aim at the kings of the FPS hill.
Bethesda Softworks has announced plans to roll out three new add-on packs for Fallout: New Vegas this summer. Each will come out simultaneously for the Xbox 360, PlayStation 3 and PC.
[Gamasutra editor-at-large Chris Morris talks to game industry analysts on what 2011 might bring for the struggling Western retail game biz — with predictions of another slump in retail sales that might only be forestalled by the launch of Nintendo’s 3DS, a “primary driver” of any possible retail rebound.]
There’s good news aplenty from gaming companies these days – but as financial analysts begin crunching the numbers for next year, many fear that the holiday cheer could be short-lived.
The shifting business models of the Western video game industry will continue to impact retail sales figures, even with the relatively easy comparables 2010 has established, say many analysts. The good news is that digitally downloaded content should continue to grow – and help make up some of the difference.
THQ’s Brian Farrell, however, is taking a stance that runs counter to some of his peers, with plans to launch the next installment of one of the company’s oldest franchises at just 2/3 of the going price for new software.
THQ and the broader video game industry have a lot in common. Both have struggled financially in the past couple of years. Both are seeing their role in the greater entertainment landscape change. And both are seeing the evolution of financial models that have served them well for years.
Leading the charge for those changes at THQ is CEO Brian Farrell. He’s in the unenviable position of leading a company that’s in the midst of what he calls a “turnaround year” – with significant growth not expected to resume until 2012. To get the company to that point, though, he’s throwing out a lot of the industry’s standard practices and he’s raising a few eyebrows in the process.