‘World of Warcraft’ expansion sales sizzle

The latest expansion to Activision Blizzard’s “World of Warcraft” franchise has sold more copies in 24 hours than many games sell throughout the course of their lives.

More than 3.3 million people around the world bought “World of Warcraft: Cataclysm” in its first day of availability — making it the fastest-selling PC game of all time, according to the publisher.

Read more at Daily Variety

 

World of Warcraft shows no signs of slowing down

The latest expansion to the “World of Warcraft” franchise sold more copies in 24 hours than most PC games sell throughout the course of their life.

More than 3.3 million people bought “World of Warcraft: Cataclysm” in its first day of availability – making it the fastest selling PC game of all time, according to publisher Activison-Blizzard. (The previous recordholder, not surprisingly, was the last “WoW” expansion – which sold 2.8 million copies in the 24 hours.)

Read more at Variety’s Technotainment blog

Interview: Blizzard Co-Founder Pearce On World Of Warcraft: Cataclysm’s Reboot

[As Cataclysm reboots many areas in World Of Warcraft‘s universe, Gamasutra editor-at-large Chris Morris talks to Blizzard co-founder and EVP Frank Pearce about why the early grind in WoW “doesn’t have the best content”, and how the expansion is fixing that.]

Blizzard has always been a collection of perfectionists. But it wasn’t until the impending release of its MMO expansion World of Warcraft: Cataclysm that we saw just how exacting they can be when it come to quality.

The rise of Deathwing the Destroyer in Azeroth, as you surely know by now, isn’t confined to the expansion pack. His eruption from Deepholm has ripped the entire game world asunder – even impacting what new players of the game see and experience.

Read more at Gamasutra

Activision Rolling the Dice With New ‘World of Warcraft’

It takes guts to radically alter a game that has 12 million paying subscribers—but when the company doing the tinkering is Blizzard Entertainment, you generally won’t hear a lot of complaints.

“World of Warcraft: Cataclysm” hits store shelves Tuesday and, as you might guess by the name, it will turn the world of Azeroth on its ear. At the same time, it could make the most popular online game in the industry’s history even bigger—and prove to be a significant revenue boost for Activision-Blizzard.

Read more at CNBC.com

Game over for online cheaters

It happens in every game – whether it’s Monopoly, pro football or “Halo: Reach”. Inevitably, some hyper-competitive jerk tries to rig the game, ratcheting up his victory count by illicit means.

It’s particularly bothersome in the video game world, but now the cheaters are getting their just deserts as the developers of some of today’s most popular games – including “StarCraft II,” “Red Dead Redemption” and “Halo: Reach” – are outright banning the most egregious double dealers.

Read more at Yahoo! Games

Analysis: On BlizzCon And The Power Of Fanfests

[Ahead of BlizzCon, Gamasutra editor-at-large Chris Morris looks at the role of the fanfest in video games, talking to Blizzard COO Paul Sams about this weekend’s Anaheim event and its key role in Blizzard’s marketing and community relations.]

When 20,000 people converge on Anaheim this weekend for BlizzCon, their minds are likely to be on what items will be in their goodie bag and what sort of sneak peaks they’ll get at upcoming Blizzard Entertainment games.

For the folks at Blizzard, though, the event, now in its fifth year, is a critical piece of their marketing plan.

Read more at Gamasutra