Gamemakers take Vegas

The svenssonrelationship between Hollywood studios and videogame publishers is evolving, but gamemakers at Thursday’s 16th annual Dice Awards in Las Vegas say there’s still a distance between the two.

“I don’t think they’re completely separate, but I think there are a lot of challenges between the two,” Capcom’s Christian Svensson said at the event, which serves as the Oscars of the vidgame biz, produced by the Academy of Interactive Arts and Sciences. “The sheer difference between times of development … is a very hard thing to reconcile. And I don’t know if anyone has really figured out how to make it collaborative. We’ve still got a ways to go.”

Read more at Daily Variety

DejaQ – Devil May Cry

If GameQit weren’t for Dante and Trish, we might never have met Kratos.

When Devil My Cry debuted in 2001, it didn’t just start a new franchise for Capcom, it introduced a new genre to the video game industry. Blending frenetic combat with stylish moves and a smooth play mechanic, it opened the doors for titles like God of War, Bayonetta and the modern incarnation of Ninja Gaiden.

Read more in Issue 3 of GameQ

‘Peanuts’ app coming from makers of controversial Smurfs Village

You’re on the iPhone, Charlie Brown.

Capcom has acquired the rights to create social games based on Charles Schultz’ s Peanuts comic empire, which will put Snoopy, Lucy, Linus and the rest of the gang on Apple’s iDevices this fall.

Read more at Yahoo! Games

Resident Evil game save system causing uproar

Like to try before you buy? Hope to save a few bucks by purchasing your games used? Resident Evil: The Mercenaries 3D may not be the game for you.

Saved games in the Nintendo 3DS title, which hits shelves Tuesday, can’t be erased. In other words, when your progress is saved, it’s there forever — even if you loan it to a friend or sell it to someone else. If you manage to beat the game, there is no way to get rid of your save file and play it again from scratch.

Read more at Yahoo! Games

Game review: Super Street Fighter IV 3D Edition

While Super Street Fighter IV 3D Edition is one of the best (and most elegant) multiplayer games to ever appear on a Nintendo platform, it’s worth remembering that this is, at its heart, the second update of a two year old game. That means the graphics aren’t as impressive as you might expect from a launch title for a system whose main selling point is its graphical differences. In 3D mode especially, the backgrounds appear incredibly static — almost cardboard-like.

At its core, though, the game remains a good fighter. The action moves quickly and there is a tremendous variety of moves among the large collection of characters. Finding a random online opponent is easy (though the matchmaking service isn’t fully up to snuff yet), as is connecting with friends. Fighting in the system’s 3D mode takes some getting used to, but it’s a nice (though unnecessary) addition, letting the characters stand out as they battle. Longtime fans of the series don’t need to buy yet another version, but for new 3DS owners looking for a quality game for older teens, this isn’t a bad choice.

Read more at Common Sense Media

Resident Evil creator joins Bethesda

Zenimax Media, the parent company of Bethesda Softworks, continues to expand its talent pool. Shinji Mikami, creator of the “Resident Evil” franchise, has joined the publisher as part of Zenimax’s acquisition of his Tango Gameworks development house.

It’s the latest in a series of big moves for the company, which in the last year has acquired Arkane Studios and id Software and picked up $150 million in venture capital investments.

Read more at Variety’s Technotainment blog