Mario creator teases retirement

The video game industry’s top developer seems ready to step back from game making.

Shiergu Miyamoto, creator of Donkey Kong, Mario and The Legend of Zelda, has told Wired.com that he plans to step away from major game development and focus instead on smaller projects and training younger developers. He does not, however, plan to leave the company.

Read more at Variety’s Technotainment blog

App Review: Snoopy’s Street Fair

Snoopy’s Street Fair is positively charming and does a good job of utilizing the familiar Peanuts characters to create a fun, simple simulation that can engage players of all ages. It also boasts lots of extras, like collectible cartoon strips that never get old. However, the fun qualities are quickly overshadowed by the game’s aggressive way of encouraging players to buy in-game currency at high real-world prices. It’s quickly obvious that this is an app that’s much more concerned with separating you from your money than it is about providing enjoyable memories. It also encourages you to recruit friends from Facebook or Game Center to join you as you play.

This ponzi scheme-like marketing is old hat in the world of Facebook games — and has even been done before in the app store — but being nickel-and-dimed every time you start to have fun quickly can take the wind out of your sails.

Read more at Common Sense Media

How to go pro in video games

You’re king of the hill on your friends list in Modern Warfare 3. You prey on noobs whenever you encounter them online. And you never, everget tired of playing.

That’s when the thought occurs to you: Maybe, just maybe, there’s a way to make a living at this.

The good news? There is. The bad news is that it isn’t easy. At all.

Read more at Yahoo! Games

Is the 3DS finally hitting its stride?

To say that Nintendo got off to a rocky start with the 3DS is something of an understatement. After a slight surge when it went on sale, consumer interest nose-dived, forcing the company to slash pricesand admit to being guided by hubris.

These days, though, things are looking up for the handheld system. It recently surpassed the first year sales totals of the DS system, and life to date system sales are at a solid 3 million. By February, the company expects to cross the 4 million mark.

Read more at Yahoo! Games

‘Godfather’ social game bypasses Facebook

It takes a lot of guts for a social game to turn its back on Facebook, but you probably would expect nothing less of a game based on the Godfather franchise.

The Godfather: Five Families has decided to bypass the largest social networking site and launch exclusively on Google+.

Read more at Variety’s Technotainment blog

The biggest video game controversies of 2011

For a pastime primarily concerned with having fun, video games sure know how to push the wrong buttons. And while 2011 was relatively tame — no Grand Theft Auto title was released, for instance, though we did see a new Mortal Kombat — there were still plenty of reasons to get mad about games this year.

From an unprecedented security breach to mobile-gaming mudslinging, here are the topics that kept us talking.

Read more at Yahoo! Games

App Review: Mage Gauntlet

Imitating the style of a 15- to 20-year-old game is a risky bet these days, but Rocketcat Games nails it with Mage Gauntlet. From the artwork to the storyline to the levels, this feels like something that could have come from the mid-1990s — and that’s meant as a compliment.

There’s plenty of action (almost too much), plenty of loot, and a nice selection of magic spells to choose from. The story (which is much longer than you’d expect) is deliberately silly, but quickly hooks you. It does sometimes feel like you’re on a treadmill while playing, though. But played in short doses, this is an RPG that you’ll find yourself returning to regularly.

Read more at Common Sense Media

App Review: Monkonomix

Attempting something new in the dropping puzzle genre is certainly admirable — and Monkonomix has the gem (pun somewhat intended) of a good idea, but it falls short on execution. Barely legible onscreen text and the lack of a clear objective and tutorial in the early levels throws the player in the deep end without any solid idea of what they’re supposed to so. An onscreen question mark pulls up a help screen, but even that information is less than crystal clear.

The game’s attempts at humor are hit and miss. The attitude of the main character is one that might alienate some parents and seems out of place with the otherwise family friendly puzzle game. Should the developers go back and rework how players are introduced to the game, this might be worth your while — but as it stands now, it’s an easy pass.

Read more at Common Sense Media

App Review: Infinity Blade II

It would have been easy for Chair Entertainment to simply rest on its laurels with Infinity Blade II. The first game, after all, was a smash hit. And while there is a certain sense of sameness with this sequel, there are also new role-playing elements that make it feel less like a treadmill. The game is once again a graphical tour de force and still caters well to the quick-play philosophy that iOS gamers embrace. Unfortunately, some of the original game’s weaknesses remain. Though there are a number of weapons and spells at your disposal, there’s not a lot of variety in the battles, which makes long sessions with the game sometimes feel a bit repetitive (though not nearly as fast as the original).

Ultimately, that doesn’t drag down the game, though. Like its predecessor, this is an app that is great looking and a fun action title, broken into digestible segments that keep it from getting frustrating. And the added emphasis on story, while at times confusing, is a nice new touch.

Read more at Common Sense Media

Game Review: Carnival Island

The Midway makes a smooth transition to the PlayStation 3 in Carnival Island, with some familiar favorite games as well as modern spins on them to make them a bit more lively. The game is incredibly upbeat, which is a nice change of pace, but it’s also a lot of fun for both kids and adults, making it a great family gaming choice. Instructions are spoken aloud, so kids who can’t read still know what to do if they play by themselves, also. While it’s easy to play for long stretches, adults might find the games to be a bit repetitive, even with the variations, but kids won’t be able to get enough.

Read more at Common Sense Media