Category Archive: Gamasutra

Opinion: PlayStation Move – Between A Rock And A Hard Place?

[As Sony’s PlayStation Move launches this weekend, Gamasutra editor-at-large Chris Morris gathers his thoughts about the debut of the PS3’s motion control device, and the intuitiveness and needle-threading it requires to satisfy all… Continue reading

Analysis: The Coming Battle – Game Console Makers Vs. Cable Companies

The relationship between console makers and cable companies can be a dicey one. Both compete for consumer eyeballs in the living room – and dip their toes in the other’s waters from time… Continue reading

Analysis: Are Long Development Times Worth The Money?

[In this Gamasutra editorial, editor-at-large Chris Morris looks at Rockstar’s Red Dead Redemption and its much-delayed development cycle, examining whether taking your time in completing development on your game makes creative and business… Continue reading

In-Depth: Pitchford On How Gearbox Got To Own Duke Nukem Franchise

On Friday morning, Gearbox Software and 2K Games dropped a bomb on gamers and industry alike at Seattle’s Penny Arcade Expo. Not only was Duke Nukem Forever alive once again, it was playable. On… Continue reading

In-Depth: The Fragile Existence Of Online Worlds

[Gamasutra’s new editor-at-large Chris Morris examines the curiously abrupt end of Acclaim’s 9Dragons, which stranded 1.5 million U.S. players — when a game struggles in the high-risk MMO market, the players end up losing… Continue reading