And given the growth in this market—user interface is expected to top $25 billion by 2016, according to Visiongain—there’s no shortage of interest in what the company may announce at its Microsoft Build event in April, where the company is expected to focus in part on Kinect 2.0 for Windows.
The launch of Kinect for Xbox 360 was one of the big success stories of holiday 2010. With life -to-date sales of over 10 million units, the motion sensor controller caught the imagination of the casual audience, while boosting console and software sales at the same time.
But the months that have followed have been pretty barren. There have been no major Kinect releases since December and that has consumers getting antsy.
Microsoft and Sony, tired of seeing the Kyoto, Japan-based company steal the thunder of their souped-up videogame systems, have started to compete with the Wii on its own turf — and they’re seeing some notable success.
A by-the numbers look at the video game motion control market, breaking down Kinect, Move and Wii by price, availability, current catalog and additional benefits.
PrimeSense Ltd, which built the technology behind Kinect, says it expects at least one U.S. cable company to release a product this year allowing subscribers to change channels, access video on demand and more through hand gestures.
Microsoft has a hit on its hands with Kinect, the motion capture device that lets players act as the controller for the Xbox 360. The company says it has sold more than 1 million units in the first 10 days of availability.
That’s a significantly stronger start than Sony’s PlayStation Move – which shipped 1 million units in its first month of availability, but did not sell that many. It also underscores the “must have” status of Kinect as the company gears up for the holiday shopping season.
For all the media attention and fanfare, you might think Microsoft was launching a new console today. And given what the company is spending on marketing its latest peripheral, you wouldn’t be that far off.
Kinect, a motion sensor device that allows users to play games simply by using gestures and voice commands, hit shelves today – and is predicted by many to become one of this year’s “must have” holiday gifts. Microsoft is so confident in the device that is has raised its internal sales predictions for calendar 2010 from 3 million to 5 million.
But is it any good?
Nintendo pioneered the motion gaming movement with the Wii. In September, Sony tried to better the experience with Move. And on Nov. 4, Microsoft will begin selling Kinect, which does away with controllers altogether. That’s when the battle will really kick into overdrive.
As holiday shoppers prepare their lists this year, they’ll be subjected to marketing blitzes and in-store kiosks for all three technologies, each hoping to separate people from their money. It’s the new front line for gaming companies and no one wants to be left behind.
Trying to decide which, if any, of these motion gaming experiences is right for you? We’ve broken down the pros and cons of each to make it easier.
John Koller, head of marketing for Sony’s PlayStation division, says the company shipped 1 million Move units to North American retailers in the peripheral’s the first 30 days. And while the company isn’t releasing hard sales numbers, Koller says it’s quite happy with the reception.
[As Sony’s PlayStation Move launches this weekend, Gamasutra editor-at-large Chris Morris gathers his thoughts about the debut of the PS3’s motion control device, and the intuitiveness and needle-threading it requires to satisfy all parties.]
A little over a week ago, my wife fell asleep early when we were watching TV. I knew if I played Halo: Reach, it would likely get too loud, wake her up and I’d be in the doghouse for the rest of the weekend, so I figured this would be a good time to do some testing with the new motion control device for the PlayStation 3, the PlayStation Move.
I had just set things up and was turning the system on when she woke up. She looked over at me, got a confused look on her face and asked, “Are you holding a vibrator?”