Is the MMO dying?

Just a few short years ago, massively-multiplayer online games (MMOs) were considered the future of gaming.

Virtually every publisher was running one, building one, or contemplating one. A lot of those failed. A few struggled along with small but loyal audiences. And all of them acknowledged that they lived under the shadow of perennial champ World of Warcraft.

Read more at Yahoo! Games

World of Warcraft subscriptions take a tumble

Azeroth is a lot emptier these days.

World of Warcraft saw more than 1 million people cancel their subscriptions over the past three months, the game’s publisher revealed in its quarterly earnings statement. That’s one of the most dramatic drops in the game’s long history.

Read more at Yahoo! Games

Tough times in Azeroth: Warcraft subscriptions plummet

Blizzard’s cash cow is starting to produce less milk.

Subscriptions for World of Warcraft fell to 10.3 million at the end of September, the company announced in its quarterly earnings call Tuesday. That’s a drop of 800,000 subscribers — or more than 7 percent of its customers — in just three months.

Read more at Yahoo! Games

World of Warcraft goes free-to-play…to level 20

If we’ve learned anything about addiction, it’s that the easiest way to get someone hooked on something is to offer it for free for a while. Once they can’t live without it – bam! Charge ’em.

Given how many people need their daily fix of World of Warcraft, we have to wonder why it took Blizzard so long to figure this out.

Read more at Yahoo! Games

Is Warcraft in trouble?

Subscriber numbers tend to ebb and flow with massively multiplayer games. No matter how high they get, people generally expect them to come down — unless that game is World of Warcraft.

So when Activision-Blizzard announced earlier this month that subscriptions of its crown jewel had fallen 5 percent, heads turned. Was the mightiest title in the persistent world universe finally showing signs of weakness?

Read more at Yahoo! Games

5 online games worth paying for

With the number of quality free-to-play online games growing almost daily, dropping $10-$15 per month in subscription fees is getting harder and harder to justify.

Walking away from a free online game, after all, is a pretty easy thing to do. There’s no nagging voice in the back of your head doing the math and informing you of how much money you’ve invested in a game you’re no longer obsessed with. When it’s free, the stakes are low, though often so is the payoff.

Read more at Yahoo! Games

World of Warcraft Maker Turns 20, Looks Ahead

You might think that after creating a title that has over 12 million customers happily paying a monthly subscription fee, Blizzard Entertainment would be immune to some of the fears circling the video game industry.

But Frank Pearce, co-founder of the development giant, says he’s just as worried about the impact of Facebook and iPhone games as everyone else.


Latest World of Warcraft expansion sets new record

Blizzard’s MMO juggernaut “World of Warcraft” is showing no signs of slowing down.

The company announced Monday that the game’s latest expansion – “World of Warcraft: Cataclysm” – had sold 4.7 million copies worldwide in just one month. That makes it the fastest-selling PC game of all time, displacing “Wrath of the Lich King,” the previous “WoW” expansion.

Read more at Variety’s Technotainment blog