That’s likely to result in some changes to the sets – and they don’t sound especially encouraging. NPD reports set makers are reducing the number of LEDs per TV set which will lower brightness and veer away from the slim designs and picture quality that have helped LED backlit sets.
While TVs and tablets dominate the world’s largest tech confab, CES attendees often save some attention for the nearby Adult Entertainment Expo. This year, though, the two shows don’t coincide and it’s like the loss of a familiar, if slightly sketchy, cousin at a family dinner.
Activision proved there was a market for small, real-world items interacting with a virtual environment with its toy-based video game Skylanders. Now a French technology company is hoping to expand on that idea.
ePawn is demonstrating a new technology — called the Arena — at this week’s Las Vegas-based Consumer Electronics Show, which it hopes to ship to retail by this holiday. And it’s something of a doozy.
While new games aren’t announced or showcased and major new hardware announcements by big industry players don’t typically happen (even rumored ones like the Xbox 720), there’s plenty of gaming on hand. Sony and Nintendo have been busily showing off the PlayStation Vita and Wii U, respectively, and many of those fancy sets and mobile devices are geared towards those who like to play.
Attending the Consumer Electronics Show is not good for your bank account. No matter how new your TV is or how high-tech your home might be, there’s always something better on the way — and once you see it, you often want it.
There is, however, a lot of repetition in the Las Vegas Convention Center halls. After a couple of days the myriad TVs start to run together, and it starts to seem like every booth is offering some variation of an iPhone case.
Some items rise above the fray — and these are often the ones that resonate with consumers. Here are a few of the most interesting things on display this year.
3D capture technology is certainly intriguing to both groups, but few view it as essential — and the cost of entry has, thus far, been rather prohibitive. As the field continues to evolve, though, that might be changing.
The tech is like something out of a sci-fi novel: Shoot a picture now and worry about focus later. It’s something that has been predicted as a possible replacement for the stereoscopic camera, since true lightfield capture would give filmmakers the flexibility to choose 3D settings in post — something that’s only possible now through post conversion.
Several of the hottest games of 2011 were 3D-compatible. Some, like Sony’s “Uncharted 3: Drake’s Deception,” made a convincing case that the technology could add to the gaming experience and wasn’t just a gimmick. And after a sluggish start, Nintendo’s 3DS has, seemingly, finally found its footing.With the one-two punch of a price cut and a strong holiday slate of games, the 3DS surpassed first year sales of the Nintendo DS in just eight months. (The DS went on to be the bestselling game system of all time in the U.S.) Nintendo now estimates 3DS unit sales should top 4 million units by February.
With the upgrade cycle to high definition sets nearing completion, the hunt is on to start another one. But so far, consumers haven’t been wowed by the new offerings.
This year, it’s shaping up to be Ultrabooks. The problem is: In many ways, the “next big thing” of the last few years hasn’t really been all that big.