“Minecraft” is the videogame world’s equivalent of lightning in a bottle—an indie gaming sensation that grew organically, eventually becoming one of the industry’s biggest franchises. It was a game that opened the doors for several other independent developers, who, in turn, brought a new burst of creativity to the industry.
So Monday’s news that corporate behemoth Microsoft was buying Mojang, the developer of “Minecraft,” for $2.5 billion might seem an odd fit to some, but it could be a key strategic move for Microsoft.