‘Minecraft’ deal could be key to Microsoft’s survival

“Minecraft” minecraftis the videogame world’s equivalent of lightning in a bottle—an indie gaming sensation that grew organically, eventually becoming one of the industry’s biggest franchises. It was a game that opened the doors for several other independent developers, who, in turn, brought a new burst of creativity to the industry.

So Monday’s news that corporate behemoth Microsoft was buying Mojang, the developer of “Minecraft,” for $2.5 billion might seem an odd fit to some, but it could be a key strategic move for Microsoft.

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Analysis: Does A Take-Two Takeover Make Sense?

[Gamasutra editor-at-large Chris Morris discusses whether Take-Two Interactive would benefit from an acquisition at the moment, noting that anyone looking to buy will most likely “have to pony up a boatload of cash.”]

Here we go again.

With earnings becoming more dependable, another GTA game lurking in the shadows and key talent locked in for the next few years, it was only natural that talk of a Take-Two acquisition would resume. But today’s Take-Two isn’t the same company it was when EA came knocking on the door. And the takeover that once seemed a foregone conclusion in the gaming world is now a lot less certain.

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Should Activision Buy Take-Two?

The Wall Street rumor mill has been alive with chatter for the past couple of weeks about whether video game king of the hill Activision-Blizzard should buy Take-Two Interactive Software.

It’s a merger that makes sense on some levels—but is absolutely baffling on others.

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