Analysis: Does Going ‘Transmedia’ Help Game Properties?

[Gamasutra editor-at-large Chris Morris looks at how initial releases in game franchises are extending across film, books, action figures and beyond, talking to THQ’s Danny Bilson about the just-announcedHomefront prequel novel and why the “fiercely competitive” market demands that extra transmedia step.]

The video game industry, if you haven’t noticed, isn’t just about games any more.

Sure they’re important, but for many publishers, they’re the hub of a broader entertainment property.

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Analysis: On BlizzCon And The Power Of Fanfests

[Ahead of BlizzCon, Gamasutra editor-at-large Chris Morris looks at the role of the fanfest in video games, talking to Blizzard COO Paul Sams about this weekend’s Anaheim event and its key role in Blizzard’s marketing and community relations.]

When 20,000 people converge on Anaheim this weekend for BlizzCon, their minds are likely to be on what items will be in their goodie bag and what sort of sneak peaks they’ll get at upcoming Blizzard Entertainment games.

For the folks at Blizzard, though, the event, now in its fifth year, is a critical piece of their marketing plan.

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Analysis: Video Game Stocks – At A Tipping Point?

[How might the latest industry decline in September’s NPD U.S. game retail results affect video game stocks? Gamasutra editor-at-large Chris Morris, a financial journalism veteran, examines the plight of the major public-traded game firms in the wake of the disappointing U.S. retail numbers.]

I’m not a stock market analyst. And I’m not a psychic. So seeing as I’m writing this before the market opens on Friday, I’m obviously venturing out on a limb when I presume that video game stocks are getting hit.

It’s not a bad guess, though. Thursday’s NPD numbers were down yet again – and investors who were hoping for a little good news in what has been a gloomy year are likely to lash out. It’s not hard to see why.

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Analysis: Xbox Live – The Killer App For Windows Phone 7?

[Following Microsoft’s new details on Windows Phone 7, Gamasutra editor-at-large Chris Morris talks to the company and analysts to examine how Xbox Live may help the smartphone OS thrive.]

Microsoft’s gamble with Windows Phone 7 is anything but a sure bet – but the inclusion of Xbox Live as a prominent part of the operating system could be the ace up the company’s sleeve.

Mobile gaming has been evolving rapidly over the past three years – and tying it to a service that has been so phenomenally successful for Microsoft could position the company to regain market share.

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Opinion: Panasonic Can’t See The Jungle For The Trees

[In his latest opinion piece, Gamasutra editor-at-large Chris Morris tackles the just-announced Panasonic Jungle, asking some tough questions about the surprise MMO-focused handheld system launch.]

There’s a line between brave and foolish – and earlier this week, Panasonic vaulted over it like an Olympic long jumper.

The Jungle, the electronics company’s upcoming handheld gaming system, was unveiled Tuesday – and immediately met with a combination of skepticism, confusion and indifference.

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Analysis: The Big Gamble – Launching A Franchise In A Shifting Genre

[With Def Jam Rapstar, Konami and Autumn Games are trying to break into a genre whose peak may have already come and gone — Gamasutra editor-at-large Chris Morris looks at the risks.]

Launching a new IP is always risky. Launching it in the fourth quarter is doubly so. But launching it in the fourth quarter in a genre that peaked two years ago? That, some might argue, borders on madness.

4mm Games and Terminal Reality are giving it a whirl, though, with Def Jam Rapstar set to hit shelves on October 5.

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Analysis: Nintendo Clears A Path For Apple To Take The Lead?

It was pretty hard to find anyone who liked Nintendo Wednesday afternoon.

Loyal fans were upset to learn they’d have to wait longer than expected for the 3DS. Nintendo investors were ticked that the company abruptly changed its fiscal 2011 earnings guidance. And shareholders of other publishers were annoyed, since Nintendo’s woes brought the entire gaming sector down on Wall St.

But the party was going strong at 1 Infinite Loop in Cupertino, Calif.

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Opinion: Why Activision & EA’s Feud Embarrasses The Game Industry

[In this Gamasutra editorial, editor-at-large and veteran game journalist Chris Morris looks at the escalating war of words between Electronic Arts and Activision – and the detrimental effects the dustup can have on the video game industry.]

There’s a reason politicians are so despised in this country. One party spends so much time squabbling over disagreements with the other party that everyone’s focus on their main job – ensuring the smooth running of the country – falls by the wayside.

It’s only fitting, then, that as the midterm elections near, the two biggest parties in the video game industry have decided to express their mutual loathing towards each other.

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Analysis: Is Microsoft Putting Halo At Risk?

[What’s the right balance between quality and release spacing for theHalo franchise, pre- and post-Bungie? Gamasutra editor-at-large Chris Morris examines how other franchises have been affected by more regular iteration.]

Within four days of its release, fans spend the equivalent of over 2,300 man-years playing Halo: Reach. While Bungie’s sendoff to its most famous franchise is certainly a resounding success, though, the long-term fate of Halo is starting to become more questionable.

On Wednesday, Microsoft corporate VP Phil Spencer told IGN that the company is looking to increase the frequency of Halo releases.

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Analysis: The Vast Wonderland Of Once-Great Games

[Gamasutra editor-at-large Chris Morris examines the “shaky steps” of the game industry to ensure long-term access and viability for older games, amid controversy over a GOG.com shift.]

Game industry enthusiasts take an odd joy in pointing out that retail sales for this industry now regularly beat the annual Hollywood box office receipts. It’s a fun headline that makes it look like games are winning the culture war – assuming you resist that urge to scratch the surface.

The reality, of course, is that Hollywood smokes games when you compare apples to apples. Movies don’t disappear once their theatrical run ends. There are pay-per-view revenues, DVD and Blu-ray sales (both the original release and the inevitable director’s cut), initial network rights, syndicated network rights and more. Games? Well, they tend to disappear after a brief stay on retail shelves.

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