We certainly have no problem getting
caught up in the fun of playing games, but the people who create them have their pocketbooks to worry about, too. In this column, finance expert and GameSpy contributor Chris Morris guides you through the tricky corridors the gaming industry’s financial side, touching on big-time business decisions and how they matter to the common gamer.
After being subjected to political and legal attacks for years, the gaming industry got one hell of a shield last month as the U.S. Supreme Court definitively stated “Video games qualify for First Amendment protection.” It was cause for celebration — for investors, for developers, and for gamers. But it hardly meant that the attacks were over… or less dangerous. For several publishers, a new fight is already looming.
“I don’t think this puts an end to it, ” says Dan Offner, a partner with law firm Loeb & Loeb, who specializes in the video game industry. “It may put a pin in it for a short period of time, but I see the regulation of mature content with respect to minors as a hot-button issue for the Federal Trade Commission and the various state governments. It’s the end of round one, but round two is about to start [and] I don’t see the industry getting a big breather.”
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