Two top Bioshock Infinite team members leave Irrational

Key members of the development team on Bioshock Infinite have left Irrational Games, raising questions about the state of the highly anticipated title, sources tell Gamasutra.

Tim Gerritsen, director of product development, and art director Nate Wells have both announced their departure. Wells was a 13 year veteran of the studio, whose distinctive style was heralded in the original Bioshock.

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Four keys to next-gen success, according to Take-Two’s Zelnick

New console launches “separate the winners from the losers — and we fully expect to be one of the winners,” says Take-Two chairman and CEO Strauss Zelnick in this Gamasutra interview.

While Nintendo fell short of its goal of whipping gamers into a frenzy for the Wii U at this year’s E3, third-party publishers, who see the system as a key driver of future growth, were reticent to downplay its potential. Instead, they cited the system’s long-term potential, rather than its initial impact.

Take-Two Interactive Software chairman and CEO Strauss Zelnick, however, was not among the cheerleaders.

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‘Jacked’ goes behind the scenes of gaming’s biggest scandal

It’s been seven years since the words “Hot Coffee” changed the video game world, but they still make developers wince.

The Grand Theft Auto: San Andreas mod, discovered by enthusiasts, unlocked a playable, interactive mini-game where the game’s lead character has sex with his girlfriend. And it opened a Pandora’s Box of controversy when it was exposed.

Read more at Yahoo! Games

Opinion: Despite Zelnick’s prediction, THQ not quite on life support

Take-Two’s CEO was blunt when he recently said THQ would be gone in six months. Gamasutra editor-at-large Chris Morris argues it’ll still be around in 2012, but THQ needs to figure out a gameplan soon.

Industry watchers were treated to a rare bit of executive candor Thursday from Take-Two Interactive Software’s CEO.

Strauss Zelnick’s comment that “THQ won’t be around in six months” was shocking not so much because of his prediction, but because they seemed less like the contrived back-and-forth between Electronic Arts and Activision-Blizzard – and more honest opinion. The bigger question is: Was he right?

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Max Payne 3 delayed – again. Take-Two earnings to suffer

The oft-delayed Max Payne 3 has hit another roadblock and been pushed back again – and the delay is going to push publisher Take-Two Interactive Software into the red.

The company’s Rockstar Games division announced this morning that the game, originally set to launch this March, would now not bow before May. That marks the fourth delay, if you’re keeping score at home.

Read more at Variety’s Technotainment blog

L.A. Noire developer struggles to stay alive

L.A. Noire developer Team Bondi might have created one of the most critically-acclaimed titles of the year, but now it’s a company fighting for its life.

Just three months after releasing its hit game, the Australian-based studio has been placed into administration, a financial condition that’s analogous to Chapter 11 bankruptcy in the United States. The protection gives the company time to attempt to regain solvency and reorganize by selling off assets and likely laying off staff.

Read more at Yahoo! Games

How big might the next Grand Theft Auto be?

Take-Two Interactive Software hasn’t formally announced the next installment of the massive Grand Theft Auto franchise, but it’s the industry’s worst kept secret.

Most industry analysts expect it to be unveiled (and released) next year – and the oddsmaking has started on exactly how big it will be. Right now, the most conservative guesses put the number just below the worldwide grosses of Titanic.

Read more at Variety’s Technotainment blog

Critics, shmitics: More Duke Nukem is coming

It took more than 12 years for Duke Nukem Forever to see the light of day, but the wait for expansion packs may wind up being less than 12 weeks.

Take-Two and Gearbox Software have announced that the first downloadable content for the long-anticipated but critically-derided shooter will be out this fall. And in true Duke style, he’s taking aim at the kings of the FPS hill.

Read more at Yahoo! Games

Duke Nukem Forever fallout continues

The curse that has plagued Duke Nukem Forever over its infamous 14-year development cycle is adding new victims.

Less than a week after its release, the game has torpedoed a PR firm and dinged the stock of a publisher whose investment was minimal. And, in a sad, ironic twist, it’s still likely to qualify as a hit.

Read more at Yahoo! Games

Interview: Take-Two’s Zelnick Talks Social Games, Acquisition Rumors

[Speaking with Gamasutra editor-at-large Chris Morris about the road ahead for his company, CEO Strauss Zelnick explains why he’s in no hurry to sell Take Two, and why the publisher isn’t taking part in the social game land grab.]

The turnaround story at Take-Two Interactive Software has been an impressive one over the past couple of years. The company, which had previously never posted a profit unless it had released a Grand Theft Auto title in its lineup that year, has managed to push into the black without the help of its biggest franchise and had several of the most anticipated games of 2011 and 2012 on display at its E3 booth this year.

But the success has once again kicked up chatter that the company might be in play. Analysts have speculated it is an acquisition target and, with activist investor Carl Icahn holding a big stake in the company, have begun openly wondering who will make the first bid.

Read more at Gamasutra